Forum Discussion

spIash_damage's avatar
6 years ago

Character Transformations

Should all function the same.  Vulnerability, channeling time, and cool downs should all be closer to one another.  This is especially important in BA.

4 Replies

  • I have no idea why they haven't done this yet.   Why does imp still have invincibility when transforming.  

  • Normally I'd say that having different characters have such differences can add a little variety and as a balancing factor between them but I have to agree with you here; it doesn't feel like it's balancing the 3 current 'big dudes', it just feels badly disparate.

    Imp being invulnerable during channeling after a fairly long cooldown (mech hunter is a huge help here though) vs. Acorn being vulnerable during their channeling and a short cooldown vs. Space Cadet being instant and no cooldown is just not where I feel it should be. Space Cadet is especially glaring as they can pop back an forth without worrying about any cooldown at all. They don't have to be exactly the same but Acorn/Oak definitely has the short end of the stick here.

  • @Iron_Guard8  I know you haven’t played BA as much as you’d like but this is a big nuisance!  Consider Zombies have Mechs and Space Stations while Plants only have Oak... convince me the devs aren’t Zombie fans?  If we wanted a balanced game, shouldn’t the team with lesser big guys have favorable transformation? 🤔

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