Forum Discussion
I personally don't hate Chemist, more like i hate all those close combat scientists burst classes. (zoologist, marine, chemist)
What i really dislike about this class is the fact they brings both utility at their team, but at the same time have extreme safe assassination potential.
The two warps being spammable consecutively make you not only extremely safe in a great variety of situations but also gives you extreme zoning power as those warps are the best istant gap close in the game.
The only thing that should be touched in the scientists are not damage, their potential as assassin should be the same, just reduce the cooldown to both heal ball and heal station to make them more healers and a little increased cooldown on warps stacking, also, 5-7 seconds before being able to activate the second one should make them less "oppressive"
I suggested these changes
+5/7 seconds Warp stacking
+5/7 seconds before being able the second warp
-5/7 seconds both heal station
-1.5 seconds heal ball
I suggested a change instead of just a nerf. Close assassin scientists will be less impactful and ranged ones will be more frequently used.