Forum Discussion
@DawnOfNoob Impkata needed a damage nerf, but still they could add some cool things, because now seems pretty much a panic button or a button when you go out of ammo.....There are entires matches i play without even pressing it
I main scientist to,even back in the first game. Chemist for me is one of my favorite scientists in the game and I despise the zoologist. I don't get why some people scream for the chemist and pay more attention to him than the zoologist. I think maybe a small damage nerf or ability cool down changes that was mentioned earlier. I think chemist is a bit balanced since he has low clip size, very close range, and a long reload time. Zoologist just blows all that out of the water. He has rapid fire which is a big thing in my eyes that makes him so much more powerful than the chemist since that was one of the big downsides needed because of his damage. But seriously fast fire rate, decent clip size, decent reload speed, and big damage. The only downside is the very close range for him, I think it is really the zoologist that needs the attention than the chemist.
I also want to add that archeologist could use some love cause he just can not compete with his other varients just like commando pea.
P.S from what I have read with people calling for scientist nerfs and why, I guess I am one of the few people who play his role properly. Dunno if I am the only one here who puts my entire focus towards healing and revives than flanking and killing the entire time.
- Anonymous9 years ago
@cmh05171Let's not cute Chemist damage.
Why always a nerf is a damage nerf?
Just a little nerf to cooldown will make them less impactful as assassin.
And i really agree with archeologist buff@xxSe4l-MLG420xxDo you play both Pc and Ps4?
What do you think are the most differences? I played a couple of time at a friend house and more or less i have an opinion.- 9 years ago
FrozenChromeIta wrote:
Why always a nerf is a damage nerf?
Just a little nerf to cooldown will make them less impactful as assassin.Yeah every nerf I see is strictly damage related, not ROF, Speed, and spread.
Also, but I love the assassin gameplay... D;
- Anonymous9 years ago
I do agree more towards the side of the ability cool down over the nerf for damage. The only reason I suggested it was a possible option for chemist maybe. But I do really like the ability cooldown change more. Eventhough the assassin playstyle is fun and all I feel terrible whenever I flank and destroy people from behind, which I rarely do. I terrible for the sunflowers that I run into, since I know what it is like on the other side as a sunflower main. With warp cool down changes I see things most likely changing for the good in my opinion.
I also want to add something about healing, with the heal station which I don't use now but did back in GW I always was having problems with the heals. As in a lot of memebers would be hurt and tye cooldown for the heal station was not ready. With decreasing cool down time to it in GW2,people who use it can keep the heals going. Now I do think the heal rate might need a reduction because I do think it outshines sunflowers heals.
As for my previous statement about archeologist I think that his damage could have some reworking to it or rework what his special attribute is. I mean honestly what is so special about him. From what I can infer is that he is basically the stock scientist except with less damage,more ammo, a slightly faster rate of fire, and well that seems to be it, besides his cool appearence.
Also I was looking at the thread about the new update and suggestions and I dunno if anyone is in the same boat as me. But people who want the nerf on scientist why do they chose chemist over zoologist? From what I infer went it comes to mostly nerf suggestions or complaints. They are directed towards the new classes or new varients. So why aim towards some of the older more balanced stuff. I do understand that there were some slight alterations towards some of the old characters but still zoologist just seems to dominate chemist in pros and cons for me.
- Anonymous9 years ago
@xXFrozenChromeXx
I don't play this game all to often on PC, but there are some differences, but it could change from your experience since I didn't play on PC for 25 days. The most important one is that your average PC player will put up more of a fight than a console player, regardeless on what team they ate on. That's something I noticed troughout many shooters on PC, because you run into a ton of kids an really casual players on PS4, which are generally the type of players to be happy when they get some kills. (No offense to them, everybody is allowed to play video games.) The team composition dorsn't change too much for team Zombies, you run into more Footsoldiers and Deadbeards, but the Imp, Scientists and Super Brainz are dominant. The Plant team is a different story. On PS4, the usual team composition is at least 3, often 6+ Corns period, with most of them being BBQ Corn. There are some Toxic Peas and other classes here and there, but usually, I'm the only Citron and there are no Roses. On PC, the Citron is more dominant and you see a much brighter variety of classes, which makes the game easier abd it feels smoother. The last major difference is that I can usually play something different than Turf Takeover on the PS4, while on PC, well, you know that everything else is dead for the most part.- Anonymous9 years ago
@xxSe4l-MLG420xx
Okay, i think my opinion is correct then:
I remember back in time, after the rosenerf patch matches was ABSOLUTELY bad.
I leaved the game for two weeks, then turned back and... i was really impressed that i was have joy playing the game.
It's impossible that leave the game for two week and eventually turning back could have increased my skills suddenly.
So i realized something else was changed.
More chompers and Citrons players.
In team vanquish is not rare to see a team of full of those.
So i realized the real problem in the patch wasn't the Rose nerf, but more likely the Corn buff. Too Corns ruins the team comp.
This is what i realized, no clue if is true or not, but still an opinion.
And the fact i left the game after some days and when i turned back i ddnt feel a really unbalance game maybe is a thing to consider.