Forum Discussion
@cmh05171Let's not cute Chemist damage.
Why always a nerf is a damage nerf?
Just a little nerf to cooldown will make them less impactful as assassin.
And i really agree with archeologist buff
@xxSe4l-MLG420xxDo you play both Pc and Ps4?
What do you think are the most differences? I played a couple of time at a friend house and more or less i have an opinion.
FrozenChromeIta wrote:
Why always a nerf is a damage nerf?
Just a little nerf to cooldown will make them less impactful as assassin.
Yeah every nerf I see is strictly damage related, not ROF, Speed, and spread.
Also, but I love the assassin gameplay... D;
- Anonymous9 years ago
I do agree more towards the side of the ability cool down over the nerf for damage. The only reason I suggested it was a possible option for chemist maybe. But I do really like the ability cooldown change more. Eventhough the assassin playstyle is fun and all I feel terrible whenever I flank and destroy people from behind, which I rarely do. I terrible for the sunflowers that I run into, since I know what it is like on the other side as a sunflower main. With warp cool down changes I see things most likely changing for the good in my opinion.
I also want to add something about healing, with the heal station which I don't use now but did back in GW I always was having problems with the heals. As in a lot of memebers would be hurt and tye cooldown for the heal station was not ready. With decreasing cool down time to it in GW2,people who use it can keep the heals going. Now I do think the heal rate might need a reduction because I do think it outshines sunflowers heals.
As for my previous statement about archeologist I think that his damage could have some reworking to it or rework what his special attribute is. I mean honestly what is so special about him. From what I can infer is that he is basically the stock scientist except with less damage,more ammo, a slightly faster rate of fire, and well that seems to be it, besides his cool appearence.
Also I was looking at the thread about the new update and suggestions and I dunno if anyone is in the same boat as me. But people who want the nerf on scientist why do they chose chemist over zoologist? From what I infer went it comes to mostly nerf suggestions or complaints. They are directed towards the new classes or new varients. So why aim towards some of the older more balanced stuff. I do understand that there were some slight alterations towards some of the old characters but still zoologist just seems to dominate chemist in pros and cons for me.