Chomper Ideas
I feel like chomper isn’t living up to its potential! I love using chomper, so I though, why not suggest some ideas to make him better!
Chomper should gain around 30 hp after finishing with chewing so he isn’t as vulnerable, and if... no, WHEN damage drop off gets added, slobber shot should not be affected.
Burrow
I feel like burrow needs a little rework! When standing still in burrow, I feel like any indication of chomper should be gone! Maybe just a slight noise that’s hard to hear, but that’s it! Unlike GW2, you can hear chomper burrowing from a mile away! Not to mention the broken hit detection!
Spikeweed
Spikeweed is... meh. Firstly, the Spikeweed shouldn’t bounce OR slide, it should only bounce off walls! This way you will put it in the precise location you want it to be in! Secondly, it should have around 50 hp, it currently dies from the littlest things, and has no chance against anything that has AOE dmg, it can easily be destroyed by accident, which makes it USELESS!
Grody Goop
Honestly, this one is good!
For a legendary upgrade, adding back the backwards and Spikeweed instant kill would be cool! (Assuming the hit detection for eating is finally fixed)
Feel free to say anything you disagree with, or add some more ideas! I’m probably gonna do this for more plants 😛