Chomper Needs A Rework/Tweak
Why Does Chomper Need To Be Reworked or Tweaked?
Chomper has always been a hard to balance character from design alone. While I think most people can agree he is too overpowered or reliant on gimmicks right now, I think that the best way to fix this balance situation is to rework or tweak him to be a more balanced character as he relies too much on gimmicks. I believe he should be a bit more consistent and have his ‘cheap’ element toned down. I will answer any questions if there are any and respond to any ideas I like ASAP.
Quick Important Note
I am going to heavily change his perks/upgrades to have positive and negative side effects because I think perks would be cooler if they changed more and overall acted more like a good substitute for variants. I am doing it for his unique upgrades (Not The Attack or Basic Ones). Secondly, I am adding damage dropoff, but I want many characters to get damage dropoff so remember that this is also designed for that mechanic existing.
Weapons and Abilities
Slobber Shot (Alternative Fire)
- Damage Dropoff
- Close Range: 35-39 Dmg
- Mid Range: 30-34 Dmg
- Long Range: 25-29 Dmg
- Add an Overheat System
- 8 Shots = Overheat
- Overheat Cooldown is Relatively Fast
Burrow
- Rework
- If Chomper Did Not Eat a Hero, Cooldown is 20 Seconds (From 15 Seconds)
- If Chomper Did Eat a Hero, Increase Cooldown to 32 Seconds (From 15 Seconds)
- Chomper is Only Able To Eat Enemies 50% Health and Below (Players/Heros Only)
- If Chomper Eats A Spawnable, Cooldown is 15 Seconds (Can Eat Them At Any Percentage of Health)
- Chomper is Able To Slowly Regenerate Health While In Burrow
- Chomper Does Not Get Slowed While Eating An Enemy
- Chomper Consumes Zombie Players Slightly Faster
- Chomper Consumes Zombie Spawnnables Very Quickly
- While Under Ground, Chomper Can Slightly Damage Enemies With His Spikes.
- Each Hit With Spike Does 5 Damage
- No Knockback and Hitting is Done by Going Underneath Foes
Grody Goop
- Increase Cooldown to 15 Seconds (From 9 Seconds)
- Decrease Initial Grody Goop Damage to 25 (From 40)
- Decrease Tick Damage To 2 (From 4)
- Decrease Amount of Ticks to 10 (From 13)
- Overall Damage To 45 (From ~92)
Spikeweed
- Rework
- A new Marker Shows the Location of Your Spikeweeds
- Only Appears When Close To A Spikeweed
- Grab Does 25 Dmg
- Grab Lasts 1 Second or Less
- Spikeweed Then Does 35 Dmg
- Range Is Around 10m (Grab Circle has a Diameter of 10m)
- Spikeweed Can Grab Foes Within a Range Around Him And Drags Them Onto The Spikeweed
Upgrades/Perks
Vampire Spikeweed: Gain health by dealing damage with a Spikeweed
- Gain As Much Health as the Spikeweed Damages
- Gain An Additional 50 Health If You Eat The Ensnared Zombie
- Grab Circle of Spikeweed is Reduced (3m-5m)
Well Fed: When using Burrow reduces Dig Power consumption when moving slow
- Additionally, Increase the Duration of Burrow by 1.5 Seconds or Less
- Chomper Does 7 Damage With His Spikes Instead of 5
- Chomper Can Only Eat Enemies With 25% Health or Less
- Increase Start-Up Time To Go Into The Ground
Symbiosis: Create a Spikeweed at Chomper’s location by earning a vanquish with Burrow
- Have a Spikeweed Drop On the Floor and Gain a Spikeweed Charge (Get Two Spikeweeds, 1 is Used While the Other You Keep)
- Increase Number Of Maximum Spikeweeds On The Ground From 3 to 6
- Spikeweeds deal a total of 40 Damage Instead of 60 Damage
Dirt Bath: Faster movement speed and faster Chomp speed when in Grody Goop
- Cooldown is Increases by 10 Seconds (To 25 From Base 15)
- Allies Gain a 5% Rate Of Fire Increase And 5% Speed Increase
- Reduce Amount of Ticks To 5 (From 10)
- Reduce Initial Damage To 15 (From 25)
- Slightly Increase the Movement Speed and Chomp Speed Buff In Goop.
- Additionally, Have an Increase In Movement Speed When Leaving Grody Goop
- Speed Boost is Pretty Short
- Only For Chomper
Face Bite: Chomp can do critical damage
- Increase Critical Damage to 63 (From 53)
- Lower Non Critical Damage to 31 (From 41)
Upset Stomach: Longer Duration of Grody Goop
- Cooldown Increases By 5 Seconds (To 20 From Base 15)
- Grody Goop Size Is Increased
- Slow Debuff On Zombies is Reduced
Halitosis: Deal Additional Splash Damage at location that Slobber Shots hits
- Increase Splash Damage to 14 (From 9)
- Increase Overheat From 8 Shots To 4 Shots
Chomp Thing: Reduced time between taking damage and when health regeneration activates.
- Reduce Health To 125 (From 175)
- Increase (Faster) Health Regeneration
- Works In Burrow
Hotrod: Move faster for a short time by earning a vanquish with Burrow
- Reduce Health To 150 (From 175)
- Slightly Increase Sprint Speed
- Increase Base Movement Speed
Mastication: Gain faster digestion speed after vanquishing with Burrow
- If Eating A Spawnable, Instantly Digest Them
- If Eating An Enemy Player That is Below 25%, Instantly Digest Them
- Slightly Lower The Movement Speed Increase Of Burrow (To 25% From 33%)
Conclusion & Notice
Chomper should be based more in reliable abilities and upgrades, while also giving him many options to work with. Overall, I believe that these massive changes would make Chomper feel as a new, yet familiar character that can still fill the role of a brawler and assassin, but he can do a few other things with upgrade changes allowing him to change up his playstyle enough to make each build feel unique in some way.
So if you read this far, thank you. I appreciate some reading my thoughts and what should change. I am going to start a rework/tweak series, with a format similar to this. I am going to do a Zombie next and it will most likely be Engineer, but you can request if you would like another character done instead.