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Anonymous's avatar
Anonymous
10 years ago

Chompers questions/guidance

Hey guys, I recently unlocked disco chompers and have been leveling him up, I usually play the spray chompers but I am having a really good time with this chompers because he is very unique and seems to do good damage for a bite chomper.  Can you guys please give me advice on the following.

1.  What are the best upgrades for chompers?  Right now I am using two digestion upgrades and a damage upgrade.  Should I drop any of those for say the super meter upgrade or speed upgrades or maybe health?  I play primarily turf take over and I only play the other multiplayer modes when I have a quest to do so.

2.  Is it even worth it to try and get my super meter charged up, a 5x streak is tough to get in turn take over unless I play very slow and carefully and I feel like in the long run I get more kills playing way more aggressively but when I do this I never get my super meter.

3.  What are the best alternate abilities (or are the stock ones the best)?  i.e. sticky goop, chomp cannon and the super fast burrow.

4.  any other pointers or tips would be appreciate I'm a chomper noob.

5.  What are the best chompers to play right now?  I am interested in leveling another one after this.  I already have fire mastered but I have all the rest unlocked.

thanks!

4 Replies

  • Hey there! I'm a long-time Chomper main since GW1, he's my favorite character in the series period, and I've got hundreds of hours logged as him. So let me see if I can help.

    1. Upgrades are totally dependent on what you want to accomplish. Do you want to get kills by swallowing players or by biting/breathing on them? If you want to bite or breathe, take the two upgrades that buff damage or breath duration and the speed upgrade as your third.

    Chompula, Hot Rod, and Disco get a buff when they swallow zombies. Therefore my upgrade choices for the first two are two digestion upgrades (chew speed) and movement speed to circle around enemies faster, increasing chances of back-chomping them. This will ensure maximum chances of finishing eating to get the buffs. I don't have Disco chomper yet, but I'd take two digestion and perhaps forgo speed in favor of super meter.

    For my spray Chompers, I take the overheat upgrade (not the penalty upgrade. Makes it too tempting to "floor it" rather than play well and think ahead.), the speed upgrade, and whatever upgrade will buff that chomper's spray, for example, the Fire chomper has a fire upgrade that's usually worthwhile. In general, you want to spray down zombies, not eat them.

    The Yeti Chomper works best with freeze, speed, and damage upgrades in my experience.

    The Armor Chomper MUST take the speed upgrade, but feel free to experiment after that, I use two chew upgrades.

    2. Try using the super meter upgrade. Once again the RNG hath decided I shall not play this variant, so it's up to you to experiment and find out what works best.

    3. In general, the stock goop is the best one despite the pointless nerf. The stock burrow is also typically better unless you're going to camp the garden on defense in which case the speed burrow might help grab unaware players. The chomp cannon is a good ability for the yeti chomper or spray Chompers if you want to stack ranged damage or spit it into the graveyard/garden to splash damage the zombie players into pieces. But, contrary to its description, it's not good for taking out roof campers in its current state. Super sticky (geen) goop is useful on spray Chompers if you want to make sure they can't avoid any of your spray, and the hot rod chomper since it's harder to chain swallowing zombies without getting hit and the slower cooldown works better with a hit and run playstyle.

    The spikeweeds are a total matter of preference. I prefer stock.

    4. I'm going to write a chomper guide this week it seems. Want to get the community's opinion. Here's some basic stuff:

    - Save one spikeweed. If a zombie uses a skill that protects them from being eaten, like deadbeard's cannon, leave burrow next to them and drop the spikeweed under them. It'll yank them off the item and you can eat them. Wait for the item to disappear or you'll still grab it.

    - If possible, get up on high ground, and wait for enemies to pass below. Goop them while falling and land behind them for a quick snack.

    - Chomper is best when defending. So when you're on offense, please help your rose set up her magic teleporter base by eating anyone who would rudely interupt her building, usually an all star or super brainz.

    - Soldiers can kill you by activating their ZPG just before your grab them via burrow. Wait for the rocket to leave the tube a while BEFORE clicking to chomp or you'll get hit. Usually a soldier trying to do this doesn't have a rocket jump left, they usually use that first.

    - if an all star looks at a wall or his own barriers, don't chomp him from below until you know he's used his imp bomb. He can kick it at the wall to kill you in the same manner the soldier can.

    - if you have to eat someone in a group, eat the scientist. He's the most likely guy to kill you at short range and he'd revive anyone else nearby.

    - burrowing ahead of time and waiting for a while is a good way to eat inattentive engineers setting up the teleporter.

    - if a zombie won't expose his back after they're covered in goop, drop a spikeweed at their feet, same as above.

    5. Chompula, Hot Rod, Fire, and Armor are all great, Power is good too if the situation calls for it. The other Chompers are somewhat harder but the challenge can be fun.

    Hope this helps!

  • Anonymous's avatar
    Anonymous
    10 years ago

    dude, thanks so much for that I learned a lot especially with the spike week placing next to a cannon or other chomp block skill.  Very nice especially the dodging imp punts and ZPGs.  thanks a ton!!!  I really appreciate this very much!  high fives all around!!

  • Used to be a chomper main in GW1 but didn't played him much in the sequel,I'll try to do my best to help anyway:

    1) Chomper probably have the best variety for his upgrade, the only bad upgrade for him is speed right now (which is afaik,bugged anyway). Everything else is a good build.

    2) I don't have disco chomper unlocked so I can't help at that.

    3) Stick to the stock one, Super sticky goop cooldown is too long, same for chomper cannon in top of...Not helping that much. Sprint burrow is bad and bugged, Spiky spikeweed damage both is also not worth giving up Basic spikeweed amount and superior bulk. But unlike the rest,it actually usable.

    4) Lazy to find anything right now, @ECM_Atlas actually got most of the good tip for chomper already anyway.

    5)Fire and power are good breath variant while armor is a excellent biting variant. The rest are decent expect for toxic and chomp thing which are bad.

  • Anonymous's avatar
    Anonymous
    10 years ago

    awesome, thanks a lot, I almost have disco maxxed out.  I don't think the super meter upgrade is worth it because it makes the upgrade threshold lower from 5 to 4, and in my experience getting 4 straight swallows is hard in turf takeover.  Whenever you die as disco the meter resets ☹️

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