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Honestly with all the OP characters zombies have I'm happy plants have a character on their team that can stop zombies from facerolling like the usually do..
- 6 years ago
In March-May version Grody Goop was already an useful ability for me.
I want Spikeweed buffed, not Grody Goop. Current Spikeweed is simply lesser version of Potato Mine.
I want Spikeweed effect that...
A: If Spikeweed is activated, that weed grows to a large grass (as large as Garg) for a while. Zombies who are in that area are entrapped and take damage. A Spikeweed activates when any zombie steps in it or destroys it. Or
B: All Spikeweeds grow fortward (= move) to nearest zombies constantly.
Edit: And I prefer "long duration but not so lethal" to "short duration but lethal" about Grody Goop.
- 6 years ago
@CharlesHlcBendelSpikeweed is not "simply lesser version of Potato Mine," you can deploy it from at a distance and it locks them in place, making them unable to do anything, making it much easier to land shots on, especially Cactus.
- 6 years ago
@Joseph2004045
You may say Spikeweed is useful to use in front of zombie, but I think Spikeweed is useful to preset, because using in front of zombie is dangerous and he has already Grody Goop, Burrow, Slobber Shot, and Chomp.
I think Spikeweed should have some oblivious advantage over Potato Mine.
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