Anonymous
10 years agoCitron nerf maybe?
I've noticed recently that plant teams are becoming Citron teams, with Citron in the majority and all over the leaderboards. I played around as one and realized really quickly, they're really overpow...
If they undid the damage buff for stock citron, frozen citron and party citron. They would be more balanced again. It was an unnecessary buff in the first place the movement buff was enough. Just an opinion from someone that mastered all the citrons before the buff their beam is OP
Iron Citrons Iron Mode is deadly. Can take out a mech no dramas
The best balance isn't always to nerf the strongest rolls you consider because next time you still think other rolls are op.
We can buff the weaker side.
So,I disagree to nerf citron. Now each character in plant team are fine.
Citrons now have beautiful grade and participation rate after buffing,not like before the roses and citrons are very rate.
It's only regular Citron and Frozen Citron that cause the problems.
I've been in situations where it was impossible to counter a Citron because it could snipe all the way from behind cover, easily avoid ZPGs, use the shield and cover to counter-snipe snipers, suppress any approach from the elevated covered position with EMPeach, and in the worst case scenario - ball up and run from multiple attackers. That way such Citrons gain easily the vanquish master and streak master boast without ever taking any risk or care about the objective. The worst i had was one of these with a 11-0 against me because it was impossible to do anything about it.
And that needs to stop.
The damage output combined with the mobility and EMPeach is too much. It is as simple as that. And i haven't seen a single experienced individual that opposes that.
Citrons damage was completely fine before the patch, and no one decided to snipe as regular or frozen Citron back then.
There simply isn't an effective counter against a camping Citron on high ground. And when half of the zombie team is busy running after Citron campers on roofs it's no wonder some random guy will capture a graveyard in TT. Without any 200 HP Citron ever on the actual objective.
200 HP characters (increased survivability) with mobility and high accuracy seem to have that tendency to become snipers due to their low risk, access to high ground and easy leads. This needs to be analyzed and addressed.
The main issue I see with Citrons is the sniping ability of the Frozen and Regular Citron and the rapid freezing capability of the frozen version at these extreme ranges. With the recent nerfs to cactus, which I feel were not needed in the first place, I see these 2 Citrons using their long range power to snipe in place of the Cacti.
In my most recent multiplayer gaming experience the 2 Citrons above often hide their bulk behind terrain features so only the tip of their side mounted weapon is exposed at all, making them difficult to harm at all barring AoE attacks. Conversely Cacti need to expose their most vulnerable area, their snouts and by extension their 'head' where they can be critted.
The only thing I see these 2 Citrons would need to be changed is long range attenuation to their firepower, none of the others need any change I can see and their shields and EMPeach are fine currently. The other Citrons seem fine in my experience.
The nerf is on it's was, at least for the frozen citron, as announced a few minutes ago at Live From PopCap. My guess is standard citron will see one as well. I'm just pumped they are buffing the cactus class back up and specifically the camo cactus. Well done PopCap and thanks for listening to us.