Forum Discussion
@Iron_Guard8They absolutely gutted the character in bfn.
Any class getting spammed is overwhelming but the worst part is when they get spammed for your own team like in boss hunt on crazy where it feels like your on babysitting duty for the match as they get shredded fast.
Z7 could just stand a slight rof nerf and he would be okay.
Now here we go.
Gravity grenade got absolutely BUTCHERED in bfn. The size was a little much in gw2 but in bfn they **** all over it by reducing the size to irrelevancy where you have to carry an upgrade to even make it useable and then there is the fact that your enemy can still use abilities to easily ESCAPE or KILL you. This also sucks in that they absolutely butchered imps primary to where you practically have stand infront of your enemy to hit them. Yeah gw2 blasters were inaccurate if you spammed them at range but he still had some viability with gravity grenade and range.
Impkata was already just an ok ability in gw2 and they somehow made it WORSE in bfn. Your damage has to RAMP UP in bfn as you become a SLOW moving target with A VISIBLE radius all your enemies can just sprint away from and then just shoot you dead. Don't forget dealing with shields, charged instakill sniper shots, and Overheal now. Did I forget that citron can also insta roll for 75 damage, does popcap just hate imp in general?
His new look is just bad. His helmet and back lights don't light up and his butt boosters and lasers are much less detailed and less colorful than gw2. The face and eyes are also just ugly on the bfn model. The only thing I like is that tiny little scratch on his helmet.
He doesn't even reload properly in bfn. In gw2 he would open his blasters, empty them and flick new ones in. In bfn he reloads them while the backs are Closed and he doesn't even flick new batteries in. EVEN HIS VARIANTS IN 2 HAD PROPER AND CREATIVE RELOADS!!!
Can I just state how much I HATE the new z mech?
The visual design is just bad and as someone who likes mech designs in sci fi the gw2 mech makes a lot more practical sense like holding a blaster in its arm rather than a blaster arm and the bfn mech looks like its barely armored or reinforced at all, especially the limbs and lightbulb back. The call is also visually weaker in bfn.
The missiles in gw2 had the lights on the mech activate before the flaps opened and launched forth visually big misslies that had a purple trace which resulted in a very distinct smokey purple explosion where in bfn this cartoonishly oversized device pops out and lets the missiles out in a explosion thats easy to miss. Seriously how do we go from hundreds of unique visual effects in gw2 for over 100 classes and then get what looks like budget overwatch effects for bfn?
The punch is super janky and not as visually satisfying as the stomp in gw2, thanks to bfn mech's noodle arms and the less colorful visual cue.
Heck lets even talk about the imp pickup animation since im on a crusade here. In bfn, imp stands back then enters the hatch from behind after climbing up in bfn but in gw2 the mech actually lands face down on him to protect him before raising its visor revealing the imp in the cockpit and the wind up toy thing starts spinning signaling that the mechs life span has begun.
The invincibility glitch was something that should've been taken care of at launch not months later.
Explosion animation? What ******* explosion animation in bfn? The mech in gw2 actually blew up and sent its main pieces flying everywhere, where in bfn its just an explosion effect with a few nuts and bolts over the z mech which for a couple of frames is still sitting there after it happens, Jesus Christ.
The armor in gw2 could be bypassed through several means but they didn't even consider these for the bfn mech and since imp doesn't die upon the mechs death he never has to worry about positioning as his stupidly powerful explosion will still kill you if he bails. 2 citrons can also just empeach him to now force him out making a counterplay in gw2 even stupidly stronger than ever but still allow station free reign with no fear of retaliation.
And to hammer home the budget overwatch feel he even does the dva pose on the selection screen in case you didn't get it yet!
Lets not forget all the other zmech variants like shrimp being sucked up by the tail or lil drake being swooped down upon and eaten or scallywag entering with his fat self struggling to fit through the back pirate ship window.
They only had 1 imp to animate and balance in bfn and they completely and utterly FAILED him imo.
We need to get to superbrainz so I can talk about a character I don't completely hate from gw2 in bfn but don't worry I still got a few things saved for gameium crasher.
@stukapooka I love all those Imp variant animations in GW2, from the way the Scallywag Imp ate his blasters and spat them back out to reload them to how then imps got into the mechs differently for each one (barring the basic, party, and Z7).
The explosion effect in BfN is so bad that as I stated in the first post, I thought it was some kind of bug. It just kind of hangs there and then 'poof'. It actually blows apart in GW2 which is very satisfying as a plant player, unless it blows up in your face that is!
I'm writing on Citron now, and mention Spin Dash, but like Snapdragon's swoop slam, it's a lot of damage that Imps can't really avoid. I know a lot of people complained about Imps in GW2 and they can be hard to take out with their small size and double jump, but he feels like one of the weakest characters to play in BfN, and may have fared the worst of all of the returning characters.
- stukapooka5 years agoLegend
@Iron_Guard8I really loved the imp variants. All the imps played differently like splash on pylon, long range for shrimp, and very innacurate but fire damage drake.
I want an ice imp with a brain freeze mech!
All the mechs felt great to play and were unique enough to never feel like they were the same outside of party but his theme is a banger so he gets a pass.
Complaining about imp being small, fast, and hard to hit feels like complaining about scout from tf2 when his whole role is being an annoying indirect attacker who can easily maneuver in and out of combat to get you that you cant easily beat in 1v1 despite them beijg a glass cannon. Thank goodness they gave him 75 health otherwise he would be destroyed by charge classes.They had 2 dollars and a pack of gum for the mech explosion animation in bfn. Its hilarious when you think they also had to model the other mechs explosions in gw2 so its even lazier in bfn where they only have 1 mech to animate.
Fun fact in private play remastered walnut hills you can be one shot by the cannons as a mech but also destroy them by walking into them and crushing them.
Corn fell hard off a cliff for the plant team but imp straight up cratered into the earth from outer space. Rose is also up there but we'll get to her in time.
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 2 hours ago
- 5 hours ago
- 5 hours ago
- 8 hours ago