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@Iron_Guard8Where to begin with this mixed bag of a dragon.
I think making his flames deal damage based on how close you are to his mouth a good idea as it incentivises getting closer while also keeping him different from fire chomper.
The fire ball just seems weird, it needs to arc but ranges arent really that long in many areas and they seem to deal splash anyway. It just feels like another countersnipe power on a "close range" character, not as cancerous as chompers though.
Remember hpw buggy snapdragon was in founders? His flames literally healed zombies!
His flames also seem really buggy in general. Sometimes they straight up don't work or they bypass shields.
He was a bit much after launch his range with just the primary was stupid and his damage was massive.
Swoop slam just like all the other bfn abilities has a really bad camera but I dont think its a bad ability but why 109 damage seems really specific and probably needs to be lowered in a new game (bfn abilities seem to do a stupid amount of damage I guess because of Overheal but spikeweed dealing 100 is just dumb and imo Overheal needa to go).
Blue blazes needs to be a less damaging super ultra ball with better windup animations that sets people on fire with lethal flames! Once again 109 seems really specific especially with a homing projectile.
I actually like blazing trails. It keeps the zombie team off the objective much like gw2 butter barrage but the damage or fire being lethal needs to be buffed as zombies don't really fear just sprinting through it.
Fire (regular snapdragon) variant being the default makes the most sense as making a non flame default just seems weird. They can change the primaries to make every variant different kinda like regualr chomper vs fire chomper vs yeti chomper all having different primary attacks.
Him having 150 would make sense as he has better "primary range" than chomper but this all comes back to how chomper is handled in a new game as him having a perfect anti sniper ranged weapon is stupid.
I don't get why popcap made the only flame character in the game non lethal, slide's electricity can kill but not fire? Afterburn can damage you but not kill for some stupid reason as it brings you down to 15 hp. Is this suppose to encourage teammates to finish off a zombie who will most likely just disengage when on fire and at low health anyway? It takes away the need of a healer to save you in desperate time as you would panic due to the ticking clock we once had. It's stupid for a snapdragon to flank and set whole groups ablaze only to be told that that's not going to work especially when he's once again the only flame character in the game.
This also probably why potted snapdragons are gone as the new afterburn system would render them even more useless than bfn bonk choy.
I remember how awful upclose and impersonal was for zombies as snapdragon held every advantage over Superbrainz with his buggy flames going through the buggy shield and being able to snipe down deadbeards with fire balls. Now Superbrainz in revenge dominates the entire game.
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