Forum Discussion
stukapooka
5 years agoLegend
@Iron_Guard8 I feel like people were unsatisfied with bfn sunflower because she's not really good, yeah healing is more powerful but her actual attack potency has been spayed to the point where she cannot fend for herself in direct combat against any zombie class, and this is made worse by the additions of sprinting, Overheal, regen changes, new classes like 80s who can flick her three times than delete her from existence, and shields that take forever to destroy. In gw1/2 should could extremely deadly if her shots landed kinda like how tf2 medic's syringe gun can shred you suprisingly quick if it lands.
Multiple people being able to revive at once kinda takes away from a class being the only one able to do it faster. Same with scientist.
The upgrade system also allows classes to heal themselves and even gain Overheal so a healer feels redundant when you can just bash your way to more health. And like I've said about new characters, the more there are the less likely you'll get a certain character on the team once you exceed 12 playable characters as the roster has become bloated (we're also hopeing no one plays 2 of the same character).
Her sunbeam also has dropped off beacuse its not really useful in bfn due to the close quarter nature of a lot of the maps and its again one of only TWO weapons with damage fall off. I did enjoy using it in gw before a soldier blew me off the face of the earth that is. Not too mention a lot more counters than just zpg exist for the zombie team to use nowadays.
I remember hardly ever seeing sunflowers in bfn past founders. Sunflower was number 2 in the gw1 8 million players chart with 358 million spawns and heal beam being the most used ability at 4.9 billion deployments over 1.4 billion games played.
Her new look is ok but like all the other bfn plants she's less detailed and looks like she's made of plastic. Imo gw1 had the best og4 plant designs with the uncanny valley bright veiny roots look.
Gotta love how they remove the variants then rip stuffy flowers sound effects for bfn. Gotta love how the devs remind me of a better version and sytem of the character than what we got in bfn.
Controversial maybe? Her health buff in gw2 was a bad move as it seems the devs forgot about the health upgrade, especially for vampire flower as now she can tank all stars ultra tackle and sunflowers if they land shots can easily 1v1 soldiers.
In my alt abilities post I proposed giving rainbow beam better healing at a slower rate or vice versa.
I personally don't mind full revives from healers but I agree it can be annoying when being swarmed by enemy healers.
Her variants are all pretty visually distinct and I like that.
Heal flower is better in combat due to dropping 3 suns at a time but heal flower is better for a flow of healing in an area. Dark flower is the "I'm getting my vanquish master and nobody can stop me" flower.
Sunny side up feels braindead as there's no pot the sunflower has to stay next to, to keep it alive so it would save them but in bfn she has multiple uses of this ability and can use it to escape while spamming though its definetly better than scientist's bs.
I think shes fallen off just because she's weaker and there isn't really as much need for her anymore with the way bfn works as a whole.
ALIEN FLOWER MAINS RISE UP!!!
Multiple people being able to revive at once kinda takes away from a class being the only one able to do it faster. Same with scientist.
The upgrade system also allows classes to heal themselves and even gain Overheal so a healer feels redundant when you can just bash your way to more health. And like I've said about new characters, the more there are the less likely you'll get a certain character on the team once you exceed 12 playable characters as the roster has become bloated (we're also hopeing no one plays 2 of the same character).
Her sunbeam also has dropped off beacuse its not really useful in bfn due to the close quarter nature of a lot of the maps and its again one of only TWO weapons with damage fall off. I did enjoy using it in gw before a soldier blew me off the face of the earth that is. Not too mention a lot more counters than just zpg exist for the zombie team to use nowadays.
I remember hardly ever seeing sunflowers in bfn past founders. Sunflower was number 2 in the gw1 8 million players chart with 358 million spawns and heal beam being the most used ability at 4.9 billion deployments over 1.4 billion games played.
Her new look is ok but like all the other bfn plants she's less detailed and looks like she's made of plastic. Imo gw1 had the best og4 plant designs with the uncanny valley bright veiny roots look.
Gotta love how they remove the variants then rip stuffy flowers sound effects for bfn. Gotta love how the devs remind me of a better version and sytem of the character than what we got in bfn.
Controversial maybe? Her health buff in gw2 was a bad move as it seems the devs forgot about the health upgrade, especially for vampire flower as now she can tank all stars ultra tackle and sunflowers if they land shots can easily 1v1 soldiers.
In my alt abilities post I proposed giving rainbow beam better healing at a slower rate or vice versa.
I personally don't mind full revives from healers but I agree it can be annoying when being swarmed by enemy healers.
Her variants are all pretty visually distinct and I like that.
Heal flower is better in combat due to dropping 3 suns at a time but heal flower is better for a flow of healing in an area. Dark flower is the "I'm getting my vanquish master and nobody can stop me" flower.
Sunny side up feels braindead as there's no pot the sunflower has to stay next to, to keep it alive so it would save them but in bfn she has multiple uses of this ability and can use it to escape while spamming though its definetly better than scientist's bs.
I think shes fallen off just because she's weaker and there isn't really as much need for her anymore with the way bfn works as a whole.
ALIEN FLOWER MAINS RISE UP!!!
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