8 years ago
Community Characters
I want to start a community list of characters people may have created or have ideas for and put them to EA and see if they can put them into GW3. add yours as a reply. after A few months I will ga...
@SonicMaster92 's best Ideas: (I helped expand a few)
Mystic Scientist (the witch doctor): his attacks can be charged, are and can heal block plants.
Future Scientist: wears a jetpack looks like a jetpack zombie from PVZ 2 but with hair, uses a laser blast
Future Soldier (the robo soldier), that appears at points In GW2,
Bandit Ranger (Sherif Brainzer): his double blast shotgun, can be very dangerous and precise.
Party Peashooter (perfect as it is) with its party pea cannon and part-time meter, the pea can show his moves to the plants but to the zombies as well.
alien chomper: zoom to see zombies heat signatures, which is caused by their (possibly and probably) nuclear weapons.
Arctic Scientist (arctic explorer): after spending too long lost in the antarctic, the arctic explorer has become immune to freezing but can freeze others with his weapon.
Captain electoman (Captain Storm-strike): after being being caught in too many storms (and being hit by too many lightning bolts) at sea Captain storm strike uses all that charged energy inside him on land in the war against the plants.
Police imp (not sure of a good name yet): officer Imp is good on own, but when he calls his partner, you are in for trouble.
Hope these Ideas for these characters are to your liking. and if not, tell me what you want to change, your ideas have built the base so far
Before you say anything else, my list is not boring, not terrible and I did not lose sight of the idea. I named these characters simply because there are a lot of areas of the game that lack in many departments.
Plasma Characters are intended to cause plasmic damage to enemies, with plasmic DOT (damage overtime) that's in between fire DOT and Toxic DOT.
Nec' or Jinx Characters are intended to make the enemy more vunerable to weapons fire.
Vampire Characters are intended to regain their health by landing their shots directly at enemies (some characters have different ways to regain health).
Sonar, Submarine, Scanner etc. Characters are designed to see their opponents through walls or any other obstacle, after they are tagged by the primary weapon of a Sonar-related character. Technique borrowed from Scuba Soldier.
Dark and Shadow Characters use dark energy to raise their rate of fire. Directly influenced by Shadow Flower.
Stuffy Characters can make sundrops or braindrops appear after vanquishing an enemy.
Mystic Characters have powers that are so mysterious, that everyone else can't decipher how they work. Influenced by Mystic Flower.
Alien Characters are designed to confuse the enemy with spore clouds surrounding the enemy. If that enemy becomes completely shrouded by the spore cloud, they'll be unable to use their abilities for a few seconds. Technique learned from Moto-X Star.
Future Characters have radically-futuristic powers that can be charged up between 3 power levels.
Camo Characters have a Drastically Enhanced Zoom, but a longer reload time. For some characters, it can also do double damage on critical hits. Camo Rose however lets her shots lock-on to enemies from further away.
Pharaoh Characters are mummified characters that fire in three-shot bursts at enemies; Chomper Pharaoh can spit out mini-goops at enemies in a similar manner.
Characters that are named Officer, Sheriff, Law, Mob, Cowgirl, Cowboy etc., are intended to be law-enforcement characters that obeys the Law, or abuses it.
Characters with Rock, Armor, Metal, Iron, Ironclad, Knight etc., are Armored characters with higher health and slower movement speed.
Disco and Party Characters can move faster and do more damage if their Disco Mode meter or Party Time meter is engaged.
Characters with 911, 912, 914/6, 917K, 918 etc. pay homage to past and present cars made from Porsche. It doesn't mean those characters can be cars; the design on these characters is simply intended to pay tribute to the Stuttgart car mmaker. To celebrate the end of the EA-Porsche Exclusitivity agreement. Can be unlocked through player loyalties.
There will be a point later on when I can properly explain the function about each of the new characters, as well as the current ones, but that'll be through episodic threads overtime.
Look, you need to think this through, I am actually trying to help you out here, there could be some excellent ones here but each class can have a variant with its own special abilities that are different from all other characters. good examples of this, are the stuffy flower, scuba diver, and nec'rose. the stuffy flower attacks it's enemies like a regular sunflower, but when it vanquishes, its target explodes into heal orbs to allow teammates around to heal a little bit. as for the sonar zombie, he is like a hunter, his sonar shot allows him to track enemy through walls, now this ability could be added to lets say a new chomper to allow him to hunt zombies down but there would be only one character, for it works bestt with close range fighters because if it were far away they would not really be able to image of other characters behind walls. lastly nec'rose, Nec'rose is a Master of necromancy (or as it is known in the game, "necro-Plants-cy" it is a kind of magic that channels magic through the energy of, well, things that are dead, and uses that magic against the zombies. you can't really make another character for the plants like this because it would take away the importance of rose a bit. it might be possible to make a pirate or scientist like this (say Captain cursed, and witch doctor). but you could not make both, because this ability is especially significant and would be unfair to give to more than one character. @SonicMaster92 i actually think you could have some great Ideas if you thought them through before writing the list. (sorry about earlier, I was up past midnight. writing it, i was out of line, So i replaced that with something I hope is better for everyone and you especially)