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@shurikeninja wrote:
@spIash_damageYeah! Really good idea! However, people might complain because "it encourages too much grind" or something like that. Because there's no cap. So I think that there should be a limit to how many you can earn, so that it doesn't break Popcap's Star Economy, and so that players don't feel like they have to play 24/7 because their friend did and they managed to get something cool. Yes I know it sounds dumb.
So having the ability to earn as many Stars as possible is more of a grind than not having a way to earn them and nothing else to do in the game?
To me, grinding is playing a game nonstop with nothing or very little to gain.
If I gain a Star every game (regardless of win or loss), I actually have incentive to play the game. If I have no reward for playing and have to PAY for Rux items or miss out on them, I’ll find another game or not play a game.
.... and LoL at the thought of my idea breaking the Star economy. Not laughing at you in a mean way but more of an evil laugh at the thought of crashing a predatory sales tactic.... in either case, your fear hosts little merit as I don’t foresee many gamers, even the hardest or core, playing 800-1000 games per month (that’s what it would take to buy all of the Rux items and that IF YOU WIN THEM ALL)....
I mean you less than zero offense but don’t agree with your assessment of this proposal creating a PVZ economic crisis. 😂💚
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