@the_jeremy823 wrote:
I posted this in its own individual thread but wanted to make sure the devs/everyone saw it.
1. I feel like speed upgrades and digestion upgrades are mandatory on chompers right now. Can this be addressed? I still feel like he needs a little love because i generally go 1 for 1 even if I play smart. Maps are too crowded to really get in behind enemy lines like i use to. The new camera seems to be working great, thanks a ton!
2. Imp punt seems very unfair especially in suburbination. It's quick cast, explodes very fast upon reaching destination, and can one shot sunflower and rose. I don' feel like I'm given adequate time to avoid the explosion once the imp is punted. Also there is not adequate warning that the imp is about to be kicked at me. The peashooters bean can be very easily kicked out of the intended area and takes much longer to explode. Can one of these two issues be addressed?
Other than that I'm very happy with the balance changes this far, especially with electro brains. He is still playable and was not over nerfed. also I think Rose is in a much better spot and I can enjoy playing her again! 🙂
Chompers are fine now with a fixed burrow, especially since plants now hold a lot more power if not the more overpowered side with 3-4 whole character class buffs in the update compared to the zombies who mostly got a debuffed. Citrons, peas and chompers are a struggle to fight against.
Nothing wrong with the All Star imp punt, plants and zombies are different its half the fun the variability. Just becomes second nature if you see an All Star assume hes got an imp punt and get the f*** outta the way. You don't stand there knowing a bean bomb is about to explode, or a butter barrage is or sit their when you know a shuck shot or ZPG is coming at you.