Forum Discussion
The random laser firings are usually from boredom, and when fired in the air they do give away your position but you shouldn't always assume that you're up against a non-serious player; even if that is in fact the case far more often than not.
I've been in more than a few games which have set ambushes through these sorts of tactics.
I've seen beams fired into the air deliberately on one side of the map only to have the team rush across to the other side to loop around the enemy Mechs drawn towards the, now vacant, beam origin point. I've also seen a single "Point Mech" advance ahead of the main group to draw attention, only to retreat and draw in opponents into an ambush or pincer attack.
Yes, most games will have at least one goof who simply spins in place, fires randomly, or hides in the spawn and just wiggles occasionally to keep from getting kicked by the server but sometimes you encounter an organized group of players with voice chat and a good solid plan of attack.
I had the good fortune last week of being in a lobby where all of the players were serious and experienced enough to travel in groups, use cover and actually plan or improvise attack tactics. It made for some really involved battles. Unfortunately once a bunch started dropping out on the opposite team to be replaced by new players that same intensive battle style led to a lot of complete 3-0 routs until the lobby thinned enough for the server to start assigning teams randomly again.
I don't know whether these developer tips were a factor or not, but I found this round of CvD much more enjoyable to play than previously. Like @realitysquared, I found several good teams to play with.