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- stukapooka2 years agoLegend
@ManicMossieIt was also the fact that the team had to split up as two would have to anchor the guardian and hoping they could hold ground while the remaining teammates were capable of defeating it while also praying the squash in his passive state doesnt take up to the top of the aquarium or else the anchorers are in trouble. It really stretched teamwork as just one player in the two pairs not doing their job harms the whole hunt for its first phase.
Sasquatch was only difficult in the garden sanctuary phase as the burgers didn't oneshot you for failure. Frankly if they just hinted at the magic gardens saving you better the hunts instructions would be fine. - 2 years ago@stukapooka Very true. Knowing the exact sequence of events, splitting up the team and the fact that effective teamwork were an absolute must were added complications in Spooky Squash. It was definitely the pinnacle of the four Boss Hunts.
- stukapooka2 years agoLegend
@ManicMossieI've said it before and i'll say it again that gw2's boss hunt was the peak of co op in the series and its not even close.
Gw2 having them removed alongside the other portal modes made it a much worse game than what it should be and harmed its replayability. - 2 years ago@stukapooka Agreed #bringbackbosshunt
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