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Both double mint and bananasauras rex are v good cards. Today my opponent played double mint on turn 2 and a i destroyed it easily. NEVER play double mint on turn 2( just like paparazi zombie & zookeper should not b played on turn 1 & 2), also be careful with zombie heroes who use rockets as they can easily destroy bananasauraus rex/double mint. yes double mint needs protection when played ( using torchwood or any teaaup plant). once my opponents doublemint got to 62/60.
- Anonymous9 years ago
Playing double mint on 3 is also fine, but if you play it at 4, you won't likely get much profit out from it since games usually end fast.
- Anonymous9 years ago
You play double mint in a way that it forces your opponent to address it. It is like forcing your opponent to spend brains on it instead of on your strong plants.
- 9 years ago
There is a rather famous term in Magic about this general topic: BUT IT DIES TO DOOMBLADE!
And trust me: you rather want a Game with good removal and proper answers than a game where players just fling legendaries at each other because they have overhelming stats.
That is why I as a fan of efficient control decks have nightmares of wanna-be-hero :/
- 6 years ago
Doubled Mint Not looking so Bad.
- 9 years agoI always try to put myself in a position to drop double mint early. If they drop a zombie turn 2, i put it out without question. Ive found people either don't know what it is, or waste a card that could get rid of something more powerful to drop it. If it makes it through turn 3 untouched, youre not killing it without a cost to you. And by then, I've got other nastiness to put out.
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