6 years ago
Engineer is Overpowered
I want to make sure that whenever the next balance patch comes, Engineer is not left out. He is too strong in mobility and flanking power, and has serious problems. Turret and Double Time: The on-de...
That first point on Turning Point can be a serious pain when the zombies have 1 or more engineers that spam their main weapon into the ship at the beginning of the map and they bounce all around inside there, especially with that upgrade that makes them bounce more than normal.
It's such a weird character to play these days, like a TF2 Demoman and Engineer mixed together. I could definitely see some changes for this character in future.
On that speed of characters sidenote; one way you can balance characters is by giving them different base and sprinting speeds. I'd like to see that come to BfN (along with damage drop-off), which would make the game a better experience to play.
Hmmm Engineer OP... I mean every character is OP if you spam abilities.
Without the stun, Engineer is pretty vulnerable. I do agree that Double Time is too strong. I also think the turret has too much HP at the moment. Overall, the Engineer should receive slight adjustments to speed and perhaps turret HP. But anything more, would be too severe for this character.
Oh yea, unlimited ammo whilst standing next to the turret is ridiculous. I thought this was absolutely BS since the release of the game. I think the increased fire rate is alright, but unlimited ammo is too much..