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The complete overhaul of the engineers is an interesting change, but ultimately it leaves them fragile to drones. It feels as if Popcap tried to create a Demoman (TF2) for PvZ. I also do not understand why they would want to move away from the GW series. An engineer had range and splash damage in the previous games. Why make it into bouncing projectiles? Also, hitting a drone is even harder now as an engineer.
But now the turret. I don't know whoevers idea it was to be able to shoot infinitely with a turret up, but that person made a grave mistake. As stated above, engineers can just sit back, put a turret in a position that no1 can see or damage, and just stay in the buff radius in order to have infinite ammo. Granted, it does lock you down at 1 position, making you vulnerable.
However ,it is still too broken. Furthermore, if you drop a turret it has an infinite duration (OP?) and on top of that the ability's cooldown starts to count at the moment you place one. How did this pass testing? If you play cautiously, you can protect your turret at all times AND replace them constantly AND have infinite ammo. Makes sense?
Edit: also stun lasts incredibly long.
I would recommend playing the chomper missions in mount steep against the Engineers a few times with each character. It won't take long before you are beating Engineers with Sun Flowers.
No Nerfs.
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