@Iron_Guard8Ah the gnomes, pvz's most underutilized faction. Multiplayer modes in this dimension would be nice but I think single player pve would be the main draw to focus on.
Imagine large scale missions like helping/ playing as the zombot/a giant plant to defeat a large gnomish contraption.
If new variants were unlockable in this zone I would imagine they would probably be like the party characters or the galaxy themed variants like plasma pea or cosmic brainz.
Having a central base for both teams that the gnomes attack every once in awhile that picks up in intensity that relates to the size of your forces. Maybe make the time shards correlate into a system that allows you to summon more allies for base defense like a disco zombie or even allowing you to buy and use a infinity time mech until it is destroyed.
Imo infinity time has the best music in gw2 and should've been utilized more.
A shifting environment isnt a bad idea long as it isn't bs that kills the player, think of the rocks in cod zombies origin map crazy place that fall down from the ceiling to block the easy pathway for the player but can also cut of enemy movement.
Totally down for an endgame that revolves around maintaining a base in enemy territory during three way battles, maybe total destruction makes the player have to gather resources to go back if they run out of troops and the player falls. Setting up forward outposts in an ops style fashion sounds interesting almost like a mini rts. It would be amazing if we could also someone cob mortars and flax cannons with a zombie equivalent to defend our base with that the ai are capable of manning.
Would love to see anymore additions to this idea.