Forum Discussion
@AphidOfDeath wrote:The min % win on Wooden and Bronze should just be "N/A" since, given enough games played, any rate greater than zero theoretically eventually yields a rank up. "Min % win" should reflect the "worst-case scenario" where the first match/es give a star and the number of stars is never again zero. As such, @jaydabbler is right that ranking up in the proposed Hero, Ultimate and Legend leagues requires a 75% winrate.
I offer a slightly altered idea for the Hero league... To rank up, you must win a game with every hero (as originally given). When you win, that hero is marked complete. When you lose, one of the marked completes is unmarked. I'd then move the league between Taco and Ultimate, leaving Ultimate and Legend unique in their awarding 0 stars for a solitary win.
Another option instead of requiring a streak-bonus in order to win stars, how about the normal "a win awards a star" (and no streak bonus) but then a loss drops you two stars? It's still a 75% winrate, but I'm just trying to think of which is better for a player's psychology.
Also, a top 100 leaderboard sounds like a good addition to whichever league is top dog. And then I was like "every league should get a leaderboard". And then I was like "but that doesn't even make sense". And then I was like "I know, but I still want a leaderboard".
@AphidOfDeath Thank you for providing a constructive comment/criticism. It only took 14 replies to get there... 🤔
I like your version of the Hero league, but that would require all players in that league to have unlock all heroes, and I'm not quite sure everyone would be just there yet. Otherwise, a player with only 12 heroes unlocked would level up way faster/easier than a player with all 20 heroes unlocked.
Anyway, the idea is to "encourage" players to use all heroes, as I'm pretty sure some players in the Ultimate league play with the same 2-3 heroes over and over (because that's their best decks) and pat themselves in the back because they are soooooooo good at this game... 😉
Considering the way to earn stars, I weighed the pros and cons of having to make a win streak or losing 2 stars. The reason why I chose the former is because sometimes, sh*t happen. You get a phone call, you temporary lose mobile coverage or your wifi drops out, and you are mad enough to not get the opportunity to win that game where you had a confortable board position. Losing 2 stars in this scenario would be even more frustrating. That's my perspective on it. (However, I wouldn't be against a 2-star loss for those who rage quit when there is a "concede" button readily available)
Finally, for the leaderboard, I placed it in the Legend League because it would eventually reflect the best players in that league. However, we should have a leaderboard from day1, even if the #1 is "only" in the Gold League...
After further consideration, I'd decrease the win streak to 3 in the Legend League otherwise not many would earn stars. We could also put in place a loss streak where the first loss is "free", the second loss make you lose 1 star, the third loss 2 stars, etc.
I would also like to see a bonus for players winning above their league: 1 league difference +1 star, 2 leagues difference +2 stars, etc. That would encourage new players to give it their best shot instead of conceding just after the match up, which is often the case.
as I said before @MyPouf - you are arbitrarily assigning a winstreak, which makes your math false.
why not use 20 wins and 18 losses if you are just making stuff up? (52.6%)
- ApprovedAnonymous8 years ago
@jaydabbler wrote:as I said before @MyPouf - you are arbitrarily assigning a winstreak, which makes your math false.
why not use 20 wins and 18 losses if you are just making stuff up? (52.6%)
I'm not arbitrarily assigning a win streak, I'm selecting the best conditions to level up win the minimal win rate.
Your example doesn't work because an 11 win streak grants an automatic level up.
Hence, the maximum win streak possible is 10. 8 loss is a maximum loss granting a star as a result of the 18 games.
10 win / 8 loss = 55,6% win rate.
QED.
You are yet to comment on the idea submitted. However, it seems you are more interested to prove that math isn't your strong suit. 🥳
- 8 years ago
@MyPouf wrote:
@jaydabbler wrote:as I said before @MyPouf - you are arbitrarily assigning a winstreak, which makes your math false.
why not use 20 wins and 18 losses if you are just making stuff up? (52.6%)
I'm not arbitrarily assigning a win streak, I'm selecting the best conditions to level up win the minimal win rate.
Your example doesn't work because an 11 win streak grants an automatic level up.
Hence, the maximum win streak possible is 10. 8 loss is a maximum loss granting a star as a result of the 18 games.
10 win / 8 loss = 55,6% win rate.
QED.
You are yet to comment on the idea submitted. However, it seems you are more interested to prove that math isn't your strong suit. 🥳
Let me stab again. For the first round*, a player winning 10 games earns 9 stars and then subsequently losing the following 8 games nets out at 1 star, a 55.56% winrate. The next round can't be the same scenario (10 wins followed by 8 losses) because adding the previous 1 star to the newly earned 9 stars grants the automatic level. Therefore, the second round is winning 9 games and losing 7, itself a 56.25% winrate. The third round is 8 wins and 6 losses, the fourth 7 wins and 5 losses, etc., with the ninth round being 2 wins and 0 losses and the tenth being 1 win and rank up (it's part of the ninth's round winning streak). If I've added that up correctly, that's 55 wins out of 91 games meaning that one has won 60.4% of the games. (Using the same analysis, when it's 20 levels to rank up instead of 10, it's 210 games out of 381 for 55.1%.)
*A "round" is a string of games grouped by a series of wins followed by a series of losses.
- ApprovedAnonymous8 years ago
@AphidOfDeath wrote:
@MyPouf wrote:
@jaydabbler wrote:as I said before @MyPouf - you are arbitrarily assigning a winstreak, which makes your math false.
why not use 20 wins and 18 losses if you are just making stuff up? (52.6%)
I'm not arbitrarily assigning a win streak, I'm selecting the best conditions to level up win the minimal win rate.
Your example doesn't work because an 11 win streak grants an automatic level up.
Hence, the maximum win streak possible is 10. 8 loss is a maximum loss granting a star as a result of the 18 games.
10 win / 8 loss = 55,6% win rate.
QED.
You are yet to comment on the idea submitted. However, it seems you are more interested to prove that math isn't your strong suit. 🥳
Let me stab again. For the first round*, a player winning 10 games earns 9 stars and then subsequently losing the following 8 games nets out at 1 star, a 55.56% winrate. The next round can't be the same scenario (10 wins followed by 8 losses) because adding the previous 1 star to the newly earned 9 stars grants the automatic level. Therefore, the second round is winning 9 games and losing 7, itself a 56.25% winrate. The third round is 8 wins and 6 losses, the fourth 7 wins and 5 losses, etc., with the ninth round being 2 wins and 0 losses and the tenth being 1 win and rank up (it's part of the ninth's round winning streak). If I've added that up correctly, that's 55 wins out of 91 games meaning that one has won 60.4% of the games. (Using the same analysis, when it's 20 levels to rank up instead of 10, it's 210 games out of 381 for 55.1%.)
*A "round" is a string of games grouped by a series of wins followed by a series of losses.
Nope. 😛
You are trying to over-complicate it...
@MyPouf wrote:For the Hero League (60-69)
- Ranking up to this league awards you with 600 Gems.
- Each level needs 30 stars <<======
- A single win rewards with 0 star;
- A win streak rewards with 1 star and a win streak must be completed with different heroes* (hence Hero League);
- A 10-win streak rewards you with a level up; <<======
- A loss takes away 1 star;
- Each time the player levels up, the reward is 150 Gems.
* If you reuse the same hero during your win streak, it reset the streak and gives you 0 star.
So in your example, each *round* would be the same: 10 win / 8 loss.
- 8 years ago
oh ok, I just missed reading the part about your 10 win streak = skip the next 20 stars required to level up.
- 8 years ago
as to the idea, everyone wants a leaderboard or continuation of the leage. My opinion of your idea is that it is too difficult. 10 win streak shortcutting 2/3rds of the round just introduces some luck into whether you reach the next level. (because with good luck/bad opponents, you might be able to jump over others in the same league). if you are going to make it really challenging, it should be challenging all the way through (like Taco league and how it takes forever)
- 8 years ago
I should have specified which league I was talking about as the Hero League is its own beast of play. (Though now I understand why I was confused by everyone talking about there only being 10 stars for leveling up. 😞 😃)
For the Ultimate League (50-59)
- Each level needs 30 stars
- A single win rewards with 0 star;
- A win streak rewards with 1 star;
- A loss takes away 1 star;
- Each time the player levels up, the reward is 100 Gems. (The win rate to level up is at least 55%)
Getting to 30 stars using my prior logic/iterative analysis puts the number of games needed to win at 53.4% (465 games won @ 871 games played).
- ApprovedAnonymous8 years ago
@jaydabbler wrote:as to the idea, everyone wants a leaderboard or continuation of the league. My opinion of your idea is that it is too difficult. 10 win streak shortcutting 2/3rds of the round just introduces some luck into whether you reach the next level. (because with good luck/bad opponents, you might be able to jump over others in the same league). if you are going to make it really challenging, it should be challenging all the way through (like Taco league and how it takes forever)
Now we are getting somewhere... Thank you for your feedback. 😉
Which part is too difficult, can you please elaborate? (We can work all together to make it more balanced...)
When I see so many players already in Ultimate (boring) League, I believe it's not very challenging to get there. Tedious, certainly.
The luck is an inherent part of this game. With the cards in your starting hands, the cards you draw, the random block trigger, the hero you face, etc.
However, I don't think winning 11 matches in a row, with 11 different heroes, (mostly) against other players of your level is luck. 3-4 wins maybe, not 11. This requires real skills, and deserves reward IMO.