Favorite and least favorite maps.
In the interest of keeping conversation going, and to keep them aware we care about the series so they know we want a new game, this time let's talk maps. To be honest, there's only 1 map between all 3 games I genuinely dislike (at least for certain modes), but the fact that I don't hate any of them is unique among online shooters. What are your favorite and least favorite maps by type (G&G/TT is one category, the other modes in another). and game?
GW1-Favorite G&G map: Cactus Canyon. To be fair, it's close for me between this one and Driftwood Shores, but it wins slightly over the minigame with the giant golf ball at the end, and just the general setup.
GW1-Least favorite G&G map: Wall-Nut Hills. I know this won the contest for which map should be in GW2, but it's too easy to cheese that last point. It's still a decent map, but I prefer the others over this one.
GW1-Favorite Mixed Mode map: Crash Course. The mix of the golf course, crashed Zomboss equipment, and the suburban environment all work together to make it an enjoyable map that is great to look at too.
GW1-Least favorite Mixed Mode map: Sharkbite Shores. This map isn't actually bad, just the least exciting of the bunch.
GW2-Favorite TT map: Moonbase Z. Zombopolis has the most stunning visuals and is a close second for me, but Moonbase Z has my favorite end minigame, I love the way it changes from normal to low gravity so you have to adjust as you go, and the fact we're on the moon add up to be my favorite.
GW2-Least favorite TT map: Seeds of time. Again, not a bad map and some of the jokes (like 'game of thorns') are good chuckles, but it has the least compelling reason to fight, and the minigame is easily disrupted by the plants.
GW2-Favorite Mixed Mode map: Frontline Flats. This map reminds me of the best aspects of GW1 but also brings its own GW2 take on the subject. It's a great looking map with some verticality and a giant laundry 'shoot' that brings the kind of silliness I want in my games.
GW2-Least favorite Mixed Mode map: Time Park. This is possibly the only map in the series I don't actually like, at least for team vanquish and vanquish confirmed. It's too easy for one team to camp one of the regions and setup turrets to quickly vanquish anyone that enters via one of the portals into that region. It's fine for Ops, Gnome Bomb, and Suburbination though.
BfN-Favorite TT map: Peachy District. This map feels the most like the original PvZ game and like many of the GW1 maps in its theme. It has some verticality thanks to the rooftops and feels the least restrained for maneuver.
BfN-Least favorite TT map: Loggy Acres. This map feels so restricted on how it plays. I have won and seen zombies win on the last point but it's a very easy spot to defend most of the time, but if the zombies do break it, it tends to collapse and the zombies can steamroll.
BfN-Favorite Mixed Mode map: Daisy Drive. Another map that I know the devs themselves have indicated was based on a GW1 classic. It has a nice mix of locations and a decent mix of height levels which makes battles on this map interesting.
BfN-Least favorite Mixed Mode map: Oozevoir. Unlike some people, I don't hate this map and the idea is at least amusing and fitting to PvZ, but it feels heavily channeled towards the center and is a bit reminiscent of Time Park.