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One idea that I have for the main plot, are gnomes. As you see, the gnomes find the way to travel to dimension to dimension. Until they get in the zombies base, starting and attack. The thing is that they are just not common gnomes, they are heroes gnomes, like the main ones. And then this is going to sound cliche, but Zomboss ask for help to Dave save to unite forces to beat the gnomes.
The game mode could mainly turf takeover, where the plants and zombies defend their bases against the gnomes, or the gnomes defend as the plants and zombies enter to their bases or dimension. This game mode has more sense in the way where plants and zombies are working together. And OPS and suburbination too, and a story mode.
Another thing is that I want PVZ GW3 to be as PVZ GW2, and not like BFN, not too childish, but also not too seriousness. Also I didn’t really like the movements in bfn, I prefer that the characters has the normal walking movement, as the the GW and GW2, no sprinting, but if you guys like the sprinting there could be a game mode where everyone goes fast. This part it’s just my opinion, don’t get mad at me.
The new characters for plants and zombies could be same as the new ones in BFN, but one more or maybe two in both. And about the gnomes the only one that I have in my mind is a wizard like Gandalf or something. There would a total of 5 or 6 heroes gnomes.
And that’s it, I will see what other ideas comes to my mind.
- 2 years ago@Diegodudeperfect I LOVE THAT IDEA, I just don’t want to play as the gnomes, otherwise the developers would have to make variants and I feel like we’d be deviating from the franchise roots too much (no pun intended), but I love the idea of plants and zombies teaming up to defeat the gnomes!❤️
- stukapooka2 years agoLegend
@DiegodudeperfectI always had a gnomiverse map idea for ops/team vanquish where in MP the map gimmick is either random gnomes attacking both teams or gnome floaties circling the map and bombing the field. The gnomes could also revert suburbination zones back to neutral and pick up spare orbs in VC to stop either team from scoring.
Ops version would contain waves of regular enemies but special gnome waves can happen alongside giga gnome boss waves exclusive to the map. Gnome floaties can act like zombombs/squash and players have to shoot them out of the air before the reach the base.
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