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stukapooka's avatar
4 years ago

Finale dicussion: Driftwood shores

Driftwood shores finale

The Mega flower is the guardian of the coast and resides on an island growing out of a lighthouse. It is the target.

Upon losing the point before this objective multiple cannons will spawn and plants must retreat as quickly as possible before zombies flow in.

When you use a cannon to get to the Mega Flower as a plant, it will play the song "Ode to Joy" near the end of the flight before you land, which is an Easter egg from Peggle.

The island has 3 defensive batteries called flax cannons which can be used as anti aircraft guns to shoot down incoming zombies. However all 3 require a player interaction to man them. Each direct hit deals 60 damage and fire damage afterwards in rapid fire however the guns can overheat disabling them for a short time. When a Flax Cannon is destroyed, each Zombie player will earn 250 coins. They have a red healthbar just like the previous finales.

The zombies can avoid the flak by flying low however they must control their descent otherwise they will crash and drown in the water or be shot down like clay pigeons if they fly too high.

Destroying the flax cannons is crucial as there are no teleporters on the island and the zombies must fly back every time after respawning.

The lighthouse houses the mega flowers roots with two floors housing yellow sacs that can be shot to destroy the megaflower. Both must be destroyed. They ooze what appears to be yellow blood and you can hear the mega flower in pain while destroying them (yeesh).

Drones can be flown from the cannons to the island with half fuel left so be arware of engineers trying to bomb the cannons or going to the second floor to start early.

Potted plants can be summoned to help defend the outside of these rooms.

If plants win we cut to the mega flower who is alive and cheerful before winking at the sunflower.

If zombies win the roots will burst and a yellow substance will flow out of the windows of the lighthouse and the mega flower will wilt.

This finale is very well balanced. Its a lot of people's favorite map for good reason and even popcap has tried (and failed imo) to recapture its magic of shooting across the seas to an island and jumping building to natural formations for cover and high ground.

Zombies have to be kept off the island to ensure a plant victory and the flax cannons require more strategy than just letting the ai do their repetitive attacks in a few areas. My only real problem for this map is probably just because I suck at this finale and so does my team but i feel that the mega flower dies extremely fast when I'm playing plants.

I do also like the little battleplan when you enter the lighthouse showing that the mega flower would sunbeam zombies to ashes. In old gw concept the mega flower is shooting down at a swat soldier firing a blue lasered machine gun back at it from from a destroyed submarine and I must say that I would pay to see that as the final objective.

2 Replies

  • Driftwood Shores is great, although a couple of the points; like the castle, are fairly easy to defend. The finale is indeed great fun and the engineer flying posterior first out of the cannons always makes me chuckle; quite glad all these cannon ride animations were kept in GW2.

    I always feel bad when the megaflower is vanquished, even winning as a zombie, as she wilts in the final cut scene. I prefer her happy wink when the plants win here. That being said, the flower can be difficult to defend if the zombie team coordinates well. As plants, we have to watch for drones sneaking in and wreaking havoc on the flower and our defenses. As zombies, get those flax cannons down fast so we can land in some form of safety; if not, just like you point out here, we have to aim low and land at the end of the island which takes us longer to get to the objective or possibly crash into the water.

    Several potted plant spots to work with here and potato mines placed well can be huge. The plants can push towards the landing zones but they can't all do that or you'll get the situation when even just 1 zombie sneaking past can do a lot of damage to the megaflower. Pushing the beaches can work though, and peashooters throwing bean bombs down at the beach can be a great help for their team. There are a few spots to summon zombies too, I tend to do that a lot as even a couple of them can distract the plants so zombies can get in and damage the flower. 

    Edit: on the islands and cannons thing, where I believe you're indicating Tourist Trap Island. Unfortunately, tourist trap island was obviously rushed as the points all feel samey (the 2nd and 3rd are just open areas with some walls around them), and it has the least interesting finale out of all 3 games, but I'm sure you'll get to that in time.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago

    @Iron_Guard8I loved how every character had a unique flying animation like the butt first engineer or scientist panickingly flailing in the air. Gw2 rightfully kept them and animated the new characters well like imp flapping his arms like a bird or Superbrainz imitating a flying superhero.

    The castle was by far the worst area as an attacker as even a half decent plant team you've been dominating the entire match can reliably hold out there.

    I've lost so many matches due to engineers sneaking drones into the second floor, sadly even when my team notices it's only the one chomper main who can't do anything to stop it.

    Tourist trap island just feels so poorly handled. The mish mash of different reused assests used in the first area that are more for visuals than anything else unlike driftwood where buildings and the rocky coastline played a very important factor in the combat, the lackluster jumping pads to the island, the most boring final objective (glorified reverse tug of war lol) in any of the maps, the poorly animated final cutscenes, not using the island in a really creative way for combat, and the overall truckload of bugs and glitches with the map in general.

    It feels like they wanted to do driftwood again because it's a fan favorite but forgot all of the reasons driftwood worked so well.

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