Finale dicussion: Driftwood shores
Driftwood shores finale
The Mega flower is the guardian of the coast and resides on an island growing out of a lighthouse. It is the target.
Upon losing the point before this objective multiple cannons will spawn and plants must retreat as quickly as possible before zombies flow in.
When you use a cannon to get to the Mega Flower as a plant, it will play the song "Ode to Joy" near the end of the flight before you land, which is an Easter egg from Peggle.
The island has 3 defensive batteries called flax cannons which can be used as anti aircraft guns to shoot down incoming zombies. However all 3 require a player interaction to man them. Each direct hit deals 60 damage and fire damage afterwards in rapid fire however the guns can overheat disabling them for a short time. When a Flax Cannon is destroyed, each Zombie player will earn 250 coins. They have a red healthbar just like the previous finales.
The zombies can avoid the flak by flying low however they must control their descent otherwise they will crash and drown in the water or be shot down like clay pigeons if they fly too high.
Destroying the flax cannons is crucial as there are no teleporters on the island and the zombies must fly back every time after respawning.
The lighthouse houses the mega flowers roots with two floors housing yellow sacs that can be shot to destroy the megaflower. Both must be destroyed. They ooze what appears to be yellow blood and you can hear the mega flower in pain while destroying them (yeesh).
Drones can be flown from the cannons to the island with half fuel left so be arware of engineers trying to bomb the cannons or going to the second floor to start early.
Potted plants can be summoned to help defend the outside of these rooms.
If plants win we cut to the mega flower who is alive and cheerful before winking at the sunflower.
If zombies win the roots will burst and a yellow substance will flow out of the windows of the lighthouse and the mega flower will wilt.
This finale is very well balanced. Its a lot of people's favorite map for good reason and even popcap has tried (and failed imo) to recapture its magic of shooting across the seas to an island and jumping building to natural formations for cover and high ground.
Zombies have to be kept off the island to ensure a plant victory and the flax cannons require more strategy than just letting the ai do their repetitive attacks in a few areas. My only real problem for this map is probably just because I suck at this finale and so does my team but i feel that the mega flower dies extremely fast when I'm playing plants.
I do also like the little battleplan when you enter the lighthouse showing that the mega flower would sunbeam zombies to ashes. In old gw concept the mega flower is shooting down at a swat soldier firing a blue lasered machine gun back at it from from a destroyed submarine and I must say that I would pay to see that as the final objective.