7 years ago
FIX CACTUS MINES!!!!!!!
1. Seaweed does not disappear after chomper dies, but mines always disappear after cactus dies. Even though seaweed are more viable because they are harder to see. 2. REMOVE THE RED FLASHING LIGHT...
Can I also see you try to defend the bird vs garlic? Stop being a fanboy. On top of all the awful things we've been served for $40 including freezing every 10 minutes, even simple character balancing are entirely absent.
1. No, don't tell me how I "now" have to use the mines in specific purposes when I've been using them in every scenario in Gw1 and Gw2.
2. You proved my point that the only way to get a kill is to put the mines around corners where they detonate *before* enemies can see them. Meaning, seeing them makes them redundant which begs the question why are they so obvious now. Thank you for highlighting the flaw that is the glaring red flashing light which negates their entire purpose. They're also useless in "Defending you while sniping" since people can easily see them whereas the barrel can one shot anyone in defense.
3. Distraction, no. People can move 1mm to the side and avoid them.
4. I should not have to use upgrades to make the only attack ability this character has even remotely viable. I assure you, everyone loves walking to the choke points and putting mines down and walking back, then sniping the enemy around them just so the health bar can be displayed to teammates and get assists.
Meanwhile Spikeweeds are far less obvious because most maps have grass and they blend in perfectly ....JUST AS MINES DID IN PREVIOUS GAMES. Furthermore, spike weeds, if you've been paying attention, has a much wider rage of activation, you can literally put spike weeds next to the walls in choke points and enemies will walk past them only to be grabbed by spikeweeds and pulled in. mines have a much smaller area of activation and are far more obvious.
You know what is an annoying mechanic though? Barrel every few seconds that can decimate an objective and get multikill and a one shot kill bird. But thanks for the useless obvious mines wouldn't wanna catch anyone off guard. Oh lets also make the cactus flight completely as useless and buggy and short distance and low height and horrible escape ability etc....
"Can I also see you try to defend the bird vs garlic? Stop being a fanboy. On top of all the awful things we've been served for $40 including freezing every 10 minutes, even simple character balancing are entirely absent."
Fanboy of what exactly? My reply had no mentioned of Deadbeard or other characters. It's just merely me looking at the bigger picture of things and trying to make it fair to all players while explaining why I think they made it this way.
But hey, I get it... You assume that because I tried to defend the design behind it that I'm Deadbeard fanboy in your head. I never said that or implied that. Those Red Flashing had been implemented for a reason.
"1. No, don't tell me how I "now" have to use the mines in specific purposes"
No, I haven't told you do anything, really. I just expressed my opinion towards the topic only.
"You proved my point that the only way to get a kill is to put the mines around corners "
Even if you put them in the middle of nowhere without the flashing reds, players who died or seen others die from mines previously will always pay attention and destroy them, regardless. Hence why placing them around corners is one of the most optimal ways to deploy them. People who don't pay attention will often fall to it. It seems like you've been to games where others destroy them easily. After playing many games, I automatically associate seeing a cactus to seeing drones and having mines around and most players place them in obvious locations easy to spot.
"Defending you while sniping" since people can easily see them whereas the barrel can one shot anyone in defense."
Defending you = as I mentioned, if enemies had to shoot them, you'll hear them. Heroes like Super Brainz will get damaged if they jumped towards you while those mines are around and this is the hero you want to keep away, mostly since you can't win in close-quarters. You can also fight around them to lure enemies towards them.
I'm not comparing Cactus vs Deadbeard. This is an asymmetrical game where each character on both teams aren't equal to each other.
"I should not have to use upgrades to make the only attack ability this character has even remotely viable. I assure you, everyone loves walking to the choke points and putting mines down and walking back, then sniping the enemy around them just so the health bar can be displayed to teammates and get assists."
You can do that in Loggy Acres, for example, before the attacking team arrives. You don't have to go to chock points while the enemies are there, you know. This game is all about teamwork and everything you do to assist your teammates contributes to winning. Displaying enemies' health bars eases that process for everyone.
Also, why so serious? Cactus and snipers in general are viable and useful for their main weapon, mostly. Everything else is like a cherry on top.
* Edit: Added horizontal lines to improve readability.