Genuine question: Aim assist only affects the initial lock-on, correct? So you hold down left trigger (on console), your reticle locks on the the nearest enemy, but from that point onward aiming is manual. If a target that you previously locked onto moves away from centre screen, aim assist won’t follow them. Aim assist will only lock on again if you release and press the left trigger a second time.
Some people are talking about aim assist as if it follows a target around, which isn’t my experience.
Aim assist is much stronger than in GW2. To be honest I didn’t even notice it in GW2. I wonder if a “very light” setting for aim assist might feel more familiar for people coming from GW2.
Personally I like aim assist how it is, since I’m a bit useless at aiming and I appreciate the helping hand, but it does feel a bit cheaty.
My only complaint is that it will sometimes lock on to a different target than I intended. Like maybe I was trying to target a low health enemy to finish them off, but it locks on to a full health enemy who is closer to me. I’m not sure if this is due to my reticle being closer to the nearby enemy, or if aim assist prioritises nearby enemies.
The whole aiming issue seems very muddled. It’s hard to tell whether people are dissatisfied with aim assist, aiming from the hip, shots not registering due to lag, hitting moving targets, or all of the above. I don’t envy EA trying to sort it all out!
edit: Xbox One, Aim Assist heavy, all other settings at default.