@spIash_damage wrote:
Platform: PS4
Settings: I’ve tried them 3 ways: all max sensitivity, all max except aim acceleration, and the settings I’m using now which are closer to all max.
Regardless the settings, our aim feels too slow. When the momentum does pick up and crosshairs move, I feel drunk when I try to stop them on an enemy. I can stop my crosshairs (relatively close) to inanimate objects (cactus, trees, signs, etc)... but around foes my redneck self might as well be ice skating on roller skates.
The biggest issue I have is this delayed input, laggy type of feeling when I push buttons or joystix. Other than unresponsive, I don’t know how else to identify it. Hip firing/slap shots (as I call them) are a thing of the past because the controls are not crisp enough.
All due respect to developers (or those in charge): go back to PS3 and play GW1 or play GW1/2 on PS4 and see the difference in maneuverability/dexterity/agility; these older games and even the older console aimed with much more precision.
Lastly - the inability to hit jumping/retreating enemies is still a monster issue. DON’T KEEP NERFING MOBILITY but instead, make the hit boxes register better or fix the latency causing these issues.... if this happens to fall under aim assist.... then PLEASE MIRROR GW2 settings.
Why can’t we just mirror GW2 console mechanics?!
THIS POST NEEDS MORE ATTENTION!
Thank you for this, I couldn't have said it better. I SERIOUSLY doubt the clunky feeling when moving or aiming has something to do with aim assist. As you said, the input lag when wiggling the sticks alone is INSANE.
Popcap, really, just boot up the code for Garden Warfare 2 and let your engineers take a second look, it really can't be that hard to get the same feeling back?! No need to ask for our current settings, because their a NONE that make the game feel as crisp and smooth as GW1+2
Fixing this would fix so many issues with it like sprinting/running away etc..