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I agree with a lot of what is being said here. Especially the great post by @LittleSeamus.This game feels cluttered and busy to me in a bad way compared to the first game. I have been enjoying exploring the backyard, the character quests have been fun, love Garden Ops in the new game, and the new maps have been fun to explore in private matches, but I don't find the multiplayer modes fun to play. I love Gardens and Graveyards and Taco Bandit in the first game. They are a lot of fun.
This game just feels too chaotic to be as much fun as the first game. It can be really hard to see what is going on, and there seems to be more of everything happening. In all the chaos and fast action of the multiplayer modes there doesn't seem to be much time for the fun, whimsy, and charm that made the first game great.
I feel trapped in GW1, as I'm currently spending day to day grinding to get the Unicorn Chomper. You'd think they would want us to play the second game. Guess not.
- 10 years ago
just ad the Backyard battleground in GW1 and its perfect
- 10 years ago
GW1 was amazing, but bear in mind your comparing 2 years of love and play against a game that is 3 weeks old and still new, it will take time ti get used to it thats all.
games are always a little buggy at release, its normal these days sadly.
GW2 is a very accomplished game, more so than GW1, the only thing that it needs is time.
- 10 years ago
@leebbuk I think the point people are trying to make here is that unless the developers plan to tone things down and change some of the design that has lead to so much chaos, the second game is never going to be quite as much fun as the first was to play. Yes, people may get more used to it over time, but getting used to it won't necessarily solve the problems mentioned here.
I am highly sceptical that all we need is time to get used to it. For this game to be really great I think it needs some major tweaking.
The most obvious things I think they need to do to improve the game are:
- Tone down the frequency of enemy location icons
- Tone down the particle effects that often obscure your view
- Find some way to make characters stand out better from the environment and make it easier to tell the plants and zombies apart without having to rely on character icons all over the screen
- Improve the sound to give more consistent feedback about what you are doing (Are my hits landing? I don't know, because I can't always see the numbers. Am I healing? etc...)
- Rework some of the animations. The citron death animation, for example, needs some work. He looks like he is jumping when he dies. Until he starts to fall over you aren't sure he is even dead and end up wasting several shots. Regarding the spike weed, maybe for gameplay reasons they don't want people being flipped upside down, or maybe it just didn't work well with the height of some of the new characters, but it needs to be indicated better that someone is trapped in a spike weed. When someone is frozen, for example, you don't have to look at their feet to know it because the whole character changes color. When someone is gooped you can see them covered with goop. When someone is caught in a spike weed you don't know what is going on until you look down.
- Balance needs to be worked on, but obviously that is something they will continually be looking at, so I am not worried about that
There are probably other things that could be done to make the gameplay better, but these are the things that come to mind right away. It is alright for this game to be different than the first. In fact I think everyone expects it to be different enough to feel worthwhile. Personally, though, I don't want it to be so different from the first game gameplay wise that it loses what I loved about the first one.
Can anyone else think of some concrete examples of things that need tweaking to make this game as good as the first one while still allowing it to have a character of its own?
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