@Iron_Guard8 My main problem with the pve zones is how dull they get when you finish them.
The collectibles are nice but there's no real incentive to find all of them and they feel lackluster outside of the diamond gnomes.
The ai variety is so small outside of some new additions like minor problems which you'll never see in the game again. The fights are also pretty boring as you can just sprint past them and they just walk around in the same areas. Allies during skirmishes are also pretty pathetic. It lacks the batrles the backyard has, I get its a bigger space but combat is really unsatisfying.
Some of the jokes are funny but than others come out as downright cringy or really strange considering pvz aims towards kids like monkey's my whole life is a joke yay!
Blightcap is a fun boss fight but its literally just a reskinned nightcap on a map we've already been to before.
The stories aren't really anything special and don't tie together in interesting ways and any ai allies are non existent for apparently very critical events.
Olds cool: the best one imo. His mechanics are hinted at which is nice.
Dreadwood: little underwhelming but has the best theme and overall most impact in the environment as we see all the trees destroying or bursting through objects. The asleep sections is interesting.
Major problem: More of a fight against the arena than him.
Nightcap: 2nd best fight overall but I really cant get past the reskinned nightcap aspect.
Backyard>giddy park.
I hope a gw3 focuses more on a story and involves the gnomes with more fleshed out pve areas, campaign, or what not.
They truly should've just made this a pve game as its clear that's where most of the effort went in bfn.