Forum Discussion
So wheres the plant that has low health, has high damage, has a mech, has a gravity bomb, double jumps, ability with 100% accuracy. The imp has all those and is abused ever since its health was boosted to 75 lives. Zombies that need nerfing are the imp and pirate also the electro brainz.
@Unfadeable777 Zombies were originally designed to be the aggressor and Plants were designed to be more defensive in GW1, because that was their intended roles for Garden and Graveyards.
So when I first heard about the Plants being more on the attack, the first thing that came to my mind was finally the Plants may get some new offensive abilities this time around. boy was I wrong.
GW2 is a different kind of beast and it now pays to be the agressor in this game. However since Plants were never intended to be play that role you are now seeing the flaws in their original design. This can ofc be rectified with new abilities and such, so fingers crossed we will get something like that in this new update.
One thing that puzzles me still is why when knowing that the Plants were weak offensive did they choose to add another intended support class to the Plant's side as a new character. What the Plants needed was a high burst damage DPS character class which could go to toe with the Scientist in damage and versatility.
For the love of god give me Ghost Pepper in GW2 so that she can show you exactly how it should be done.
- ApprovedAnonymous10 years ago
@KnowsNoLimit wrote:@Unfadeable777 Zombies were originally designed to be the aggressor and Plants were designed to be more defensive in GW1, because that was their intended roles for Garden and Graveyards.
So when I first heard about the Plants being more on the attack, the first thing that came to my mind was finally the Plants may get some new offensive abilities this time around. boy was I wrong.
GW2 is a different kind of beast and it now pays to be the agressor in this game. However since Plants were never intended to be play that role you are now seeing the flaws in their original design. This can ofc be rectified with new abilities and such, so fingers crossed we will get something like that in this new update.
One thing that puzzles me still is why when knowing that the Plants were weak offensive did they choose to add another intended support class to the Plant's side as a new character. What the Plants needed was a high burst damage DPS character class which could go to toe with the Scientist in damage and versatility.
For the love of god give me Ghost Pepper in GW2 so that she can show you exactly how it should be done.
I'm curious, how would a ghost pepper work in GW2, by that I mean what would its abilities be, I know how he works in PvZ2
- 10 years ago
@Spyr0471Ghost Pepper's a female.
I would picture her being a high burst damage dps character, a proper shotgun type for the plants. It's exactly what she did in PvsZ2, by having Ghosts attacking multiple directions.
Ability wise I could see her having a vanishing move where she sets off a small explosion and teleports just before she vanishes similar to how she was in PvsZ2. I could also see her getting some kind of range attack as an ability. You could also have an option of possessing a Zombie and you getting control of them and being able to use them against their team mates.
She has so many possibilities.
If anyone doesn't know who GP is, just look at my avatar. Bad * plant in both power and looks.
She's my favourite Plant in the series for a reason.
- 10 years ago
@KnowsNoLimit wrote:
@Unfadeable777 Zombies were originally designed to be the aggressor and Plants were designed to be more defensive in GW1, because that was their intended roles for Garden and Graveyards.
So when I first heard about the Plants being more on the attack, the first thing that came to my mind was finally the Plants may get some new offensive abilities this time around. boy was I wrong.
GW2 is a different kind of beast and it now pays to be the agressor in this game. However since Plants were never intended to be play that role you are now seeing the flaws in their original design. This can ofc be rectified with new abilities and such, so fingers crossed we will get something like that in this new update.
One thing that puzzles me still is why when knowing that the Plants were weak offensive did they choose to add another intended support class to the Plant's side as a new character. What the Plants needed was a high burst damage DPS character class which could go to toe with the Scientist in damage and versatility.
For the love of god give me Ghost Pepper in GW2 so that she can show you exactly how it should be done.
I don't think the design is bad. The real problem is that they nerfed the GW1 abilities that used to make a difference. Peashooter's chili bomb (even sombrero bomb) is useless unless zombies are standing next to it. I have already complained few times about the spikeweed, which is completely useless now. Also, when was the last time you were blown up by a potato mine? If the devs reset these we can actually see the game balancing itself.
- 10 years ago
First off, CBB and SBB didn't get nerfed THAT bad. They're still quite spammable like Imp Punt and just as deadly - you just can't one shot the 125 or less classes with it alone. (100 damage is still quite powerful - not to mention that more than one of these things will basically clear out a point, just like in the first game) Besides, you should have peppered the enemy up with your peas to let it one shot them....
Even if the bomb misses, you're still denying an area to the enemy.
Also, spikeweed isn't useless. Sure, like potato mines, it's hard to get a kill solely off one these days. (But then again, most everyone plants side is playing BBQ corn) But its activation time has no delay now, instantly stops abilities (like twister, impkata, and jackhammer), and is a spammable way to chomp an enemy from any angle.