Forum Discussion
@KnowsNoLimit wrote:@Unfadeable777 Zombies were originally designed to be the aggressor and Plants were designed to be more defensive in GW1, because that was their intended roles for Garden and Graveyards.
So when I first heard about the Plants being more on the attack, the first thing that came to my mind was finally the Plants may get some new offensive abilities this time around. boy was I wrong.
GW2 is a different kind of beast and it now pays to be the agressor in this game. However since Plants were never intended to be play that role you are now seeing the flaws in their original design. This can ofc be rectified with new abilities and such, so fingers crossed we will get something like that in this new update.
One thing that puzzles me still is why when knowing that the Plants were weak offensive did they choose to add another intended support class to the Plant's side as a new character. What the Plants needed was a high burst damage DPS character class which could go to toe with the Scientist in damage and versatility.
For the love of god give me Ghost Pepper in GW2 so that she can show you exactly how it should be done.
I'm curious, how would a ghost pepper work in GW2, by that I mean what would its abilities be, I know how he works in PvZ2
@Spyr0471Ghost Pepper's a female.
I would picture her being a high burst damage dps character, a proper shotgun type for the plants. It's exactly what she did in PvsZ2, by having Ghosts attacking multiple directions.
Ability wise I could see her having a vanishing move where she sets off a small explosion and teleports just before she vanishes similar to how she was in PvsZ2. I could also see her getting some kind of range attack as an ability. You could also have an option of possessing a Zombie and you getting control of them and being able to use them against their team mates.
She has so many possibilities.
If anyone doesn't know who GP is, just look at my avatar. Bad * plant in both power and looks.
She's my favourite Plant in the series for a reason.