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We got only around two balance patch so far,the first one was from beta and the second one was mostly to fix rose. I'll say wait for the upcoming balance change note that is gonna come soon before complaining about bias.
@Boolerex wrote:We got only around two balance patch so far,the first one was from beta and the second one was mostly to fix rose. I'll say wait for the upcoming balance change note that is gonna come soon before complaining about bias.
Thing is they didn't fix Rose, they obliterated her.
Case and point they nerfed her health, damage, charge shot, homing range, projectile speed and all of her abilities. they even made her Frost variant useless,
Somethings were certainly warranted to be nerfed and others weren't. Now what other one character can you say got that many nerfs. That's not good balancing at all. it's going from one extreme to the other.
- 10 years ago
@KnowsNoLimit wrote:
@Boolerex wrote:
We got only around two balance patch so far,the first one was from beta and the second one was mostly to fix rose. I'll say wait for the upcoming balance change note that is gonna come soon before complaining about bias.
Thing is they didn't fix Rose, they obliterated her.
Case and point they nerfed her health, damage, charge shot, homing range, projectile speed and all of her abilities. they even made her Frost variant useless,
Somethings were certainly warranted to be nerfed and others weren't. Now what other one character can you say got that many nerfs. That's not good balancing at all. it's going from one extreme to the other.
People were saving the same thing about imp after the beta,look where we are now.
The thing with rose is that she isn't even that bad right now,projectile speed is the same as before and arcane enigma didn't got touched, yeah she need some small buff, but it still perfectly playable for the most part. Exception being frost rose,who indeed got overnerfed losing everything that made her good at the first place.
- 10 years ago
@Boolerex Her projectile speed did indeed get nerfed, the only variant who was left alone was Druid Rose.
Yes look at the Imp now. 75 base health, 85 with health upgrade. This supposed to be a risk reward character?, where is the risk now when he can evade attacks like no other character and then send out for a giant mech of doom?
As for Rose's Arcane Enigma that isn't safe either, you are still quite vulnerable on the start up of the animation and can die pretty easily because of that.
I hope this balance update rebuffs her abit, at least bring her back to how she was in the beta. Not one person complained about her being OP in that. Even her intended role as a Crowd Control/support class for the Plants was nerfed quite a lot.
Yes I weep for Frost Rose, what's the point in having an Ice Variant who can't freeze worth a damn?
- Anonymous10 years agoI have to disagree here. While Ice Rose is complete trash right now and it's not worth charging up your shot as Fire Rose due to thr loss in mobility, Rose is still a strong character, or ar least suited to counter the Imp/Scientist/Super Brainz meta. I unlocked the damage upgrade for the default Rose two days and and she became a monster. She now does have her high (splash)damage back, and her abilities give you the perfect tools to go on a killing spree. Her Time Snare counters all the Zombies that have their focus on close range, making them easy kills, renders the Z-Mech immobile and allows you to unload a clip into his face. It also shuts down those Electro Brainzs and turns Deadbeard into a bunch of EP for your Cacti. Goatify works wonders against every single damage reducing ability in the game, it also transforms Scientists into some target practice dummies and takes away their burst damage and it let's your team kill those tanky idiots when ut's combined with a Time Snare. Last but not least, the Arcane Enigna is somewhat unreliable when you are in a pinch, but it helps you to travel the map without risk and it is a great finisher for weakend Imps and Scientist.
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