Gameplay discussion: Burst fire variants
Burst fire variants
Burst-fire variants have the ability to fire their primary weapon in bursts, as the name says. Every trigger pull fires a set amount of shots with a mandatory burst delay in between each trigger pull, preventing make-shift automatic fire. Burst-fire character often deal increased-per-shot damage than base characters but are restricted to burst-fire only. The burst length varies from character to character, ranging from 2 to 4 shots at present.
Sun Pharaoh
Almanac: Little was known about the Sun Pharaoh until her sunflower-shaped pyramid was discovered in the early eighteenth century. According to the local hieroglyphs she enjoyed long walks on the beach, had many catnip companions and enjoyed eating chicken salad sandwiches.
110 health.
Cobra Laser is a 3 round burst weapon that deals more damage than the standard Sun Pulse, at around 10 to 13 impact and 12 to 15 critical, at a slower rate of fire.
2.2 reload seconds. 36 ammo clip.
Max dps is 67.2 at mid range, 72 at close, and 62.4 at long.
Makes a unique sound effect and fire blue and yellow projectiles.
Is dressed like Cleopatra.
In gw2, the player can now hold down the trigger and keep firing, although it will still fire in the normal way.
Citrus Cactus
Almanac:
Slinging orange wedges with a 3-round burst, this prickly fellow vanquishes her foes with precision shooting and Vitamin C.
Gw1 variant only as she is a aquafina sponsor alongside berry shooter.
Uses orange burst which when upgraded: The base close range damage per hit is 14 and the critical is 15.
The max DPS at close range is 54.9.
The base middle range damage per hit is 10 and the critical is 14.
The max DPS at middle range is 48.0.
The base long range damage per hit is 10 and the critical is 13.
The max DPS at long range is 44.6.
The weapon deals 5-10 splash damage depending on range from target.
The ammo in a clip is 24.
The reload time is 2.2 seconds.
The projectile speed is fast.
The weapon is a 3 burst weapon.
Shoots orange citrus projectiles
Her weapon, the Orange Burst, is still in the game's files of gw2.
Pops Corn
Almanac:
Although he's seen a thing or two, old Pops Corn still has a new trick or two up his sleeve. However, he would kindly appreciate it if you didn't mention that time a family of birds made a nest in his beard.
150 health. High zoom.
Corn Cracker. It is a 3 round burst shot that deals 6-10 impact and 10-12 critical damage. It has a 36 ammo clip.
Rather than having cobs as his weapon, he has bags of popcorn tipped with what appears to be rudimentary iron sights.
His outfit isn't a corn shuck but rather a old fashioned popcorn bag and even his beard is popcorn. His sound effects are even kernels popping.
Super Commando
Almanac: The Super Commando has seen more action and fought for more Brainz than any Zombie in the field. He comes with a "Can-do-it-if-I-want-to" attitude. Wow, this literally describes every gw1 super commando main to a T.
125 health.
Uses the z4 crossbow (z3 in gw2) which when upgraded:
The base close range damage per hit is 18 and the critical is 22.
The max DPS at close range is 62.9.
The base middle range damage per hit is 16 and the critical is 18.
The max DPS at middle range is 51.4.
The base long range damage per hit is 13 and the critical is 15.
The max DPS at long range is 42.9.
The weapon deals no splash damage.
The ammo in a clip is 4. In Garden Warfare 2, it's a 3 ammo.
The reload time is 0.5 seconds.
The projectile speed is medium.
The weapon is a 4-burst weapon. 3 in Garden Warfare 2.
The bloom is low.
Has a buzz cut with a bandana and an ammo belt. Shoot green pellets.
Has the lowest reload time in gw1 at half a second.
Pylon Imp
Almanac:
Not content to just look like a Pylon, this Imp actually works part-time as a road cone. It may not be glamorous, but it's rewarding work and he's happy to have it.
75 health.
Uses the Pylon Punishers which have a trade off in ammo and attack speed, however, it makes up for its small splash damage. It can fire up to 16 shots (if not upgraded) in two-shot bursts before reloading. Like most other Imp variants' primary weapons, the projectiles suffer from severe bullet drop. When upgraded, each projectile deals 14-19 critical damage and 12-17 non-critical damage depending on the range, with the splash dealing 3 damage.
Sun pharaoh is a solid alternative to stock and it's a nice details to see her face in artwork across zgypt.
Citrus cactus is a nice and unique class but like the other sponsors I can see why she was phased out for characters like zen cactus.
Pops corn could be treared like the sniper of corns but he's still a competent close range character and his design is really satisfying in visuals.
Super commando was rightfully nerfed in gw2 as he was ridicousloy overpowered in gw1 being able to surpass tank commander damage in one burst with a half a second reload time. In gw2 he's a balanced character much like the rest of the gw1 cast imo.
Pylon imp is fine but it feels like he could do more. Maybe just a few buffs/changes to make him match the other imps better?