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stukapooka's avatar
4 years ago

Gameplay discussion: Burst fire variants

Burst fire variants

Burst-fire variants have the ability to fire their primary weapon in bursts, as the name says. Every trigger pull fires a set amount of shots with a mandatory burst delay in between each trigger pull, preventing make-shift automatic fire. Burst-fire character often deal increased-per-shot damage than base characters but are restricted to burst-fire only. The burst length varies from character to character, ranging from 2 to 4 shots at present.

Sun Pharaoh

Almanac: Little was known about the Sun Pharaoh until her sunflower-shaped pyramid was discovered in the early eighteenth century. According to the local hieroglyphs she enjoyed long walks on the beach, had many catnip companions and enjoyed eating chicken salad sandwiches.

110 health.

Cobra Laser is a 3 round burst weapon that deals more damage than the standard Sun Pulse, at around 10 to 13 impact and 12 to 15 critical, at a slower rate of fire.

2.2 reload seconds. 36 ammo clip.

Max dps is 67.2 at mid range, 72 at close, and 62.4 at long.

Makes a unique sound effect and fire blue and yellow projectiles.

Is dressed like Cleopatra.

In gw2, the player can now hold down the trigger and keep firing, although it will still fire in the normal way.

Citrus Cactus

Almanac:

Slinging orange wedges with a 3-round burst, this prickly fellow vanquishes her foes with precision shooting and Vitamin C.

Gw1 variant only as she is a aquafina sponsor alongside berry shooter.

Uses orange burst which when upgraded: The base close range damage per hit is 14 and the critical is 15.

The max DPS at close range is 54.9.

The base middle range damage per hit is 10 and the critical is 14.

The max DPS at middle range is 48.0.

The base long range damage per hit is 10 and the critical is 13.

The max DPS at long range is 44.6.

The weapon deals 5-10 splash damage depending on range from target.

The ammo in a clip is 24.

The reload time is 2.2 seconds.

The projectile speed is fast.

The weapon is a 3 burst weapon.

Shoots orange citrus projectiles

Her weapon, the Orange Burst, is still in the game's files of gw2.

Pops Corn

Almanac:

Although he's seen a thing or two, old Pops Corn still has a new trick or two up his sleeve. However, he would kindly appreciate it if you didn't mention that time a family of birds made a nest in his beard.

150 health. High zoom.

Corn Cracker. It is a 3 round burst shot that deals 6-10 impact and 10-12 critical damage. It has a 36 ammo clip.

Rather than having cobs as his weapon, he has bags of popcorn tipped with what appears to be rudimentary iron sights.

His outfit isn't a corn shuck but rather a old fashioned popcorn bag and even his beard is popcorn. His sound effects are even kernels popping.

Super Commando

Almanac: The Super Commando has seen more action and fought for more Brainz than any Zombie in the field. He comes with a "Can-do-it-if-I-want-to" attitude. Wow, this literally describes every gw1 super commando main to a T.

125 health.

Uses the z4 crossbow (z3 in gw2) which when upgraded:

The base close range damage per hit is 18 and the critical is 22.

The max DPS at close range is 62.9.

The base middle range damage per hit is 16 and the critical is 18.

The max DPS at middle range is 51.4.

The base long range damage per hit is 13 and the critical is 15.

The max DPS at long range is 42.9.

The weapon deals no splash damage.

The ammo in a clip is 4. In Garden Warfare 2, it's a 3 ammo.

The reload time is 0.5 seconds.

The projectile speed is medium.

The weapon is a 4-burst weapon. 3 in Garden Warfare 2.

The bloom is low.

Has a buzz cut with a bandana and an ammo belt. Shoot green pellets.

Has the lowest reload time in gw1 at half a second.

Pylon Imp

Almanac:

Not content to just look like a Pylon, this Imp actually works part-time as a road cone. It may not be glamorous, but it's rewarding work and he's happy to have it.

75 health.

Uses the Pylon Punishers which have a trade off in ammo and attack speed, however, it makes up for its small splash damage. It can fire up to 16 shots (if not upgraded) in two-shot bursts before reloading. Like most other Imp variants' primary weapons, the projectiles suffer from severe bullet drop. When upgraded, each projectile deals 14-19 critical damage and 12-17 non-critical damage depending on the range, with the splash dealing 3 damage.

Sun pharaoh is a solid alternative to stock and it's a nice details to see her face in artwork across zgypt.

Citrus cactus is a nice and unique class but like the other sponsors I can see why she was phased out for characters like zen cactus.

Pops corn could be treared like the sniper of corns but he's still a competent close range character and his design is really satisfying in visuals.

Super commando was rightfully nerfed in gw2 as he was ridicousloy overpowered in gw1 being able to surpass tank commander damage in one burst with a half a second reload time. In gw2 he's a balanced character much like the rest of the gw1 cast imo.

Pylon imp is fine but it feels like he could do more. Maybe just a few buffs/changes to make him match the other imps better?

3 Replies

  • Burst fire is something most love or they hate. I don't find many in between on this type of weapon. I find it can be really effective, or it can give you an ulcer when all the burst shots miss.

    Sun Pharaoh was my jam in GW and my favorite there till they added Alien Flower. Her default outfit looks great too. Enjoy her in GW2 as well. Not much to say here; she doesn't feel bad or amazing, but is fun to play.

    Citrus Cactus I was never a huge fan of, but I also hate seeing variants outright removed. Unlike its fellow Aquafina character; the Berry Shooter that needed a nerf, this one did at least play decently.

    Pops Corn; I'd be lying if I said I didn't really like this one, although popping your own corn sounds really painful! Solid character and he's another character that plays well.

    Super Commando is one I don't actually like all that much, although a big chunk of that is how much that he ruins the meta in GW when he has the 4th shot upgrade. He's one of the reasons that TV in GW, when you get matches, are not that much fun anymore, and why GW2 is my favorite of the 3 games. He's so much better balanced in GW2 than in the original game.

    Pylon Imp is commonly thought of as the worst Imp or 2nd worst one, with S.H.R.Imp being his closest competition for that 'honor'. I love him and find him great fun, but he could use a small buff.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 It pains me so much for me to miss almost an entire clip as a burst character.

    It would be nice to see a burst cactus return to replace citrus.

    All the corn variants are really good in terms of design and gameplay. Tbf to the popcorn stuff cactus throws up needles to use in combat and big stump rips off his own wood from his head to throw.

    Gw2 did a really good job at balancing the gw1 characters like super commando and chomp thing.

    Agreed on pylon.
  • Time to gun down the enemies, I see! These characters will automatically fire multiple projectiles at a time with their primary weapon, and will never fire a single shot. It will use multiple ammo per shot, although the ammo count of these characters will be accordingly adjusted. Use this feature to deal plenty of damage quickly, or to land a barrage of consecutive hits. Keep in mind that these burst shots are forced and you cannot manipulate them not to.

    Each individual shot will generally deal more damage compared to their regular variants, however you will need to wait a small cooldown between each burst or barrage of shots. You are likely to either land or miss all of your shots in each burst on an enemy, as you will shoot these bursts in rapid succession. Take aim before you start shooting to land your shots more often and you will find your enemies dropping like flies.

    There is a Garden Warfare 1 Exclusive Burst Character, Citrus Cactus: This is a burst fire character and this character never made a return to future games. Each individual shot deals less damage compared to regular Cactus, although hitting enemies with all the shots in the burst will deal greatly improved damage, and the damage is prone to damage dropoff.

    Sun Pharoah: This character fires in a 3 round burst each time you shoot, and you cannot manipulate this to increase or decrease the amount of shots fired per burst. You will have to wait a short delay before shooting another burst in between each burst. Each individual shot will deal 10-13 damage or 12-15 critical damage, depending on the range between you and the enemy. You are able to deal a maximum of 39 damage per burst without including critical hits or 45 damage per burst if all of your hits are critical hits, although you must be close to your enemy to achieve this. Compared to regular Sunflower, you have 36 maximum ammo (instead of the default 50) and you can fire 12 full bursts before needing to reload. Each shot deals more damage compared to regular Sunflower, however you have a reduced fire rate.

    Pops Corn: This character fires in a 3 round burst each time you shoot, and you cannot manipulate this to increase or decrease the amount of shots fired per burst. You will have to wait a short delay before shooting another burst in between each burst. Each individual shot will deal 6-10 damage or 10-12 critical damage, depending on range between you and your enemy. You can deal a maximum of 30 damage per burst without including critical hits or 36 damage per burst if all of your hits are critical hits, although you need to be close enough to your enemy to achieve this. Compared to regular Kernel Corn, you have 36 maximum ammo (instead of the default 45) and you can fire 12 full bursts before you need to reload. Each shot deals increased damage compared to regular Kernel Corn, however you have a slightly reduced fire rate. Pops Corn has an increased amount of zoom as well.

    Super Commando: This character fires in a 3 round burst (4 in Garden Warfare 1) each time you shoot, and you cannot manipulate this to increase or decrease the amount of shots fired per burst. You will have to wait a short delay before shooting another burst in between each burst. Each individual shot will deal around 11-16 damage or 13-20 critical damage, which depends on the range between you and your enemy. You are able to deal a maximum of 48 damage per burst without including critical hits or 60 damage if all of your hits are critical hits, although you need to get up close to your enemy to achieve this. You only have 3 maximum ammo, meaning that you will need to reload after every burst, however the reload speed is quite fast. Each shot deals increased damage compared to regular Foot Soldier, although you will end up firing slower because you need to reload after every burst.

    Pylon Imp: This character fires in a 2 round burst each time you shoot, and you cannot manipulate this to increase or decrease the amount of shots fired per burst. You will have to wait a short delay before shooting another burst in between each burst. Each individual shot will deal around 12-17 damage or 14-19 critical damage, depending on distance between you and the enemy. You are able to deal a maximum of 34 damage per burst without including critical hits or 38 critical damage if all of your hits are critical hits, although you must be close enough to the enemy to achieve this. Compared to regular Imp, you have 16 maximum ammo (instead of the default 35) and you can fire 8 full bursts before you need to reload. Each shot will deal increased damage compared to regular Imp, however your fire rate is reduced. Each of your shots can deal 3 splash damage to nearby enemies. Your Pylon Mech has a similar sort of primary weapon, although it does not fire in bursts. It can deal 20-25 damage on direct hits, depending on range, and 10 splash damage. If you use the Bling Pylon Mech alternate ability, your attacks in your Pylon Mech will deal 5 additional damage.

    Basic Notes

    • Use the Damage upgrade to improve the damage of every individual shot and the overall damage of every burst. You can significantly improve the amount of damage you are dealing this way, especially if you can inflict critical hits.
    • You could try the Ammo and Reload upgrades so that you can fire more bursts before needing to reload, and to reduce the time it takes for you to reload so you can continue your burst fire more quickly. Super Commando has 2 Reload upgrades as he reloads after every burst, and I recommend that you use both of these reload upgrades, which can stack, to improve your overall fire rate significantly.
    • As a general note, due to the very short delay between every individual shot in each burst, you will normally either miss or land all of your shots. Improve the chance of landing every shot by aiming at your target enemy first before firing, and try to track them if they start moving so you do not start missing shots.
    • Burst shots generally require good accuracy in order to use effectively. You can zoom in to improve your chance of landing hits, although getting close to your enemies will maximise your damage and reduce your chances of missing shots.
    • You may be able to get more use out of your burst shots if you aim for larger targets as they will be easier to hit, or start by attacking enemies with low health to see if you can net a quick and easy vanquish.

    I am different minds with the burst fire characters, and these characters can be used well to pressure the enemies!

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