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stukapooka's avatar
4 years ago

Gameplay discussion: Remaining corn, deadbeard, and imp variants

Mob cob

Almanac:

Folks, meet the crusher himself, Mr. Mob Cob. Always the snappiest of dressers, Mr. Cob is a simple businessman who's looking to stop the Zombie force from encroaching on his hard-earned territory.

150 health.

Uses the Corn Crusher, a fully automatic weapon that deals 7-8 base damage and 8-10 critical damage depending on range.

It has a slower rate of fire than stock, but it can shoot through multiple zombie if they are standing in the line of fire. 45 ammo.

Stalk is made to look like a 1930s american ganster and his weapons resemble tommy guns with a drum mag a common weapon associated with the era.

Most of his AI bot names reference real-life gangsters from the 20th century: Jimmy the Husk references Jimmy the Gent, while Crusher Cobs may reference Pistol Pete.

Only super rare corn.

Captain sharkbite

Almanac: "Captain Sharkbite is crusty, even by Deadbeard's standard. I mean, come on! He's covered in seaweed! You're embarrassing yourself, Sharkbite."

125 health.

Has Snappy Shark, which is used when hip firing, and the Shark Laser, which is used when aiming down the sights.

Each weapon only uses 1 ammo when fired. The Shark Laser fires slower than the Spyglass Shot, but deals more damage and has less recoil. The Snappy Shark does small amounts of damage, but can be fired much faster than other deadbeards.

S.H.R.imp

Almanac:

The S.H.R.Imp, or Ol' Shrimpy Boy as his friends call him, is actually the first (and only) member of Dr. Zomboss' Special Hydro Response Imp, or "S.H.R.Imp". Designed to combat all aquatic Plant life, this little guy may look ridiculous, but he means business.

75 health. 350 mech health.

Uses the shrimpy lasers. fire slower than the Imp Blasters, but are more damaging (4-6 for impact damage and 6-7 for critical damage) and have less recoil. 30 ammo.

Mech uses the shrimpy laser.

The beam does 5-9 impact damage and 9-14 critical damage based on distance

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Eats blasters and burps up new ones to reload.

Z7 imp

Almanac:

I'm the Z7 Imp, and this is my favorite Imp costume on the Citade

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75 health. 350 mech health.

Uses semi auto z-11 suppressors 6-12 Body Damage and 7-14 Head (Critical) Damage.

Mech uses Z-8 Avenger. It deals 7-12 Body Damage and 8-13 Head (Critical) Damage.

Mech lasts the longest at 1:30 minutes.

Obvious mass effect reference and theirs an easter egg of him in mass effect Andromeda.

Bfn upgrades: Mob Cobs 3: Cob Busters pierce through enemies.

Mob cob is hands down my favorite corn. The visuals, the design, and the sound effects all make me love him and with his power and damage can surpass almost every other corn if played right.

The upgrade bfn just feels kinda trash? Once again there's no visual or audio design that tells you this is in effect and corn in Bfn only deals have the damage mob cob does even with butter beacon.

Captain sharkbite is the inverse of deadbeard with a fast primary and slow laser but that makes him work. Most pro deadbeard players I see use him due to his arguably better sniping and close quarters capabilities.

Shrimp is fun and his lasers are argubaly the most effective at longer ranges. His mech is also fun.

Z7 needs a nerf but overall a fun character and reference.

Well that's all the variants. It really is sad to see how they became more complex over the series only to be entirely kicked out while only a few cherry picked features return as very ineffective upgrades that miss what made them so fun. The removal of them almanac and their backstories suck as it really trims down the universe (some of those backstories could have made interesting campaigns imo like robbing the train as bandit cactus or the party characters getting trapped in infinity and fighting gnomes)

Next few posts are gonna be about the announcers and how they changed game to game. It's not gonna be kind due to certain aspects (did they run out of budget to even animate them?)

3 Replies

  • The rest of the characters shall be covered here!

    Remainder Of The Characters

    Mob Cob: The Mob Cob will deal 7-8 damage or 8-10 critical damage, depending on your range from you and the enemy, and your shots have the ability to pierce through multiple enemies at a time if they are lined up, however you have a reduced rate of fire. The ammo count is the same as regular Kernel Corn. To make use of this feature, you want to line up and angle your shots to deal damage to multiple enemies at a time, and you should attack enemy groups. You should only really attack a single enemy if there is only a single enemy present, as your damage output is actually reduced to the slower fire rate. You might find the Penetrate or Damage upgrade to be useful for Mob Cob! The Penetrate upgrade is a special upgrade that allows you to pierce through even more enemies.

    Captain Sharkbite: This character works in the opposite way compared to regular Captain Deadbeard. Your close range attack is fast (instead of slow) and your long range attack is slow (instead of fast). However, the close range attack will deal less damage and the long ranged attack will deal more damage and may be more accurate. This is the only variant of Captain Deadbeard that will only use 1 ammo (instead of 2) when using your close range attack. You might find the Damage or Ammo upgrade to be useful for Captain Sharkbite!

    S.H.R.Imp: The S.H.R.Imp will deal 4-6 damage or 6-7 critical damage, depending on your range from you and the enemy, and your shots have improved accuracy compared to regular Imp. However, your fire rate is reduced and you have 30 maximum ammo (instead of 35 by default). Your Mech has an overheat if fired for too long. Your Mech's attack will deal 5-9 damage or 9-14 critical damage, so dealing critical damage will greatly improve your damage output. You might find the Damage or Health upgrade to be useful for S.H.R.Imp!

    Z-7 Imp: The Z-7 Imp will deal 6-12 damage or 7-14 critical damage, depending on your range from you and the enemy. Your fire rate will vary as you will shoot as fast as you can press the trigger. Your Mech's attack will deal 7-12 damage or 8-13 critical damage. The Mech will last the longest of all the Z-Mechs. You might find the Damage or Health upgrade to be useful for Z-7 Imp!

    All the rest of the characters - check!

  • A bit late as my attempt to post over the weekend wasn't working, whatever they've done to the forums is causing some serious issues. I now can't even go directly to the GW2 forums anymore which is a pity as this happened right as we were going to celebrate GW2's 6th anniversary!

    Mob Cob is pretty cool and fun to play. I find him to be decent in multiplayer but even better in Ops as using piercing attacks are more effective against massed hordes, player don't generally line up for this.

    Captain Sharkbite is my favorite Deadbeard. Having a shark with a laser on its head as your main weapon and a fast firing scatter gun for close in defense is brilliant fun.

    S.H.R.Imp got nerfed quite a long time ago now, but is still the closest thing to a sniper among the Imps. I love the mechs leap, but the tornado is of dubious value. Great mech concept and I love how it vacuums the Imp up inside of it.

    Z7 Imp has the issue where people with turbo controllers and some macros for KB+M can abuse his firing system, but without that, he's a fun character and I love how the mech takes the regular design but changes things up. I am not the biggest fan of it being deluxe only though, even though I have that version myself.

    As we end the variant discussion, I too miss the almanac/sticker books of the 2 GW games as one of the many glaring things that BfN got wrong. When BfN uses upgrades to recreate the variants, it often falls flat as the lack of visual and audio effects reduces them to mechanics only which is not what we want in PvZ!

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 From what I've seen you have to go into an already created post and select new topic.

    Gw2 being 6 years old and gw1 being 8 really shows how time flies.

    The almanac added a lot of flair to the characters and made them more likeable or gave them little tidbits like why corn or deadebeard wasn't in gw1 and that plasma pea shoots universes. Yet again even for gameplay descriptions you can see how bfn downgrwded like the pots and bots.

    I do miss how gw1 actually made the upgrades give out cool facts for each character like sky trooper breaking the sound barrier or chomper moving faster simply because he got in shape.

    Sharkbite simply alters the fire rate and ammo of stock yet it works so well for him. Easily my favorite deadbeard as well.

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