Gameplay discussion: remaining foot soldier and engineer variants
General supremo
Almanac:
The General Supremo was promoted to lead the charge against the Plants. Although, he forgot the detailed battle plans at the office so he's using a more agile process to fight the Plants instead - i.e. making it all up.
Uses golden gatling which when upgraded:
The base close range damage per hit is 6 and the critical is 7.
The max DPS at close range is 77.8.
The base middle range damage per hit is 5 and the critical is 6.
The max DPS at middle range is 66.7.
The base long range damage per hit is 4 and the critical is 5.
The max DPS at long range is 55.6.
The weapon deals no splash damage.
The weapon has unlimited ammo. However, if 60 shots are fired without stopping, it will overheat, requiring a cooldown before being usable again.
The subsequent cooldown takes 4 seconds.
The projectile speed is medium.
The weapon is full auto.
The bloom is high.
Gw1 says he was given golden ammo after winning the battle what not. Gw1 upgrade descriptions need to return for the lore imo.
He uses a cannon to shoot his ZPG instead of a rocket launcher.
When used, the Cannon will flip upward the moment it fires the ZPG, before flipping back down.
Scuba soldier
Almanac: Don't tell anybody, but the Scuba Soldier doesn't even know how to swim. He wound up on the bottom of the ocean floor after falling asleep on the deck of one of Zomboss' boats.
125 health.
Uses the sonar shot. It deals 16 to 25 impact damage and 20 to 30 splash damage depending on the range. If the missile hits any surface or a plant, a sonar radar will drop which reveals any plants that are hiding behind walls. Detected plants appear in green but cannot be viewed by other teammates.
Spy is an oxygen tank.
Plumber
Almanac:
The Plumber Zombie brings the tools of his trade to the fight, capable of launching his explosive plungers with amazing accuracy. He can also unclog Outhouse Zombies when needed
.
125 health.
Uses plunge shot. 8 ammo. It deals extra splash damage and has a bigger radius. 25 splash damage. 35 regular damage.
His outfit reveals his name is bob and your can hear a toilet flush when he reloads.
Landscaper
Almanac:
Keeping things tidy, keeping things neat, he rakes up the garbage and nibbles your feet
!
125 health.
Uses the weed buster which deals 30 direct damage and 10 splash. 10 ammo.
I love how his gw1 reload upgrade says he doesn't use any wacky gizmos just that he's trying harder now on taking his job seriously.
His weapon sounds like someone trying to start a weed whacker.
Has the highest rof of engineers that have splash and the 3rd highest in engineers overall.
I like supremo. He's not the best but when you can unload yo plants at a short range he can tear right through them and keep going do to his infinite ammo. It's also noce to see that the zombies do have a leader in the field and in the PC launch trailer he's even training them before getting eaten.
Scuba soldier is arguably the most unique soldier. If popcap really wants to focus on teamwork than bring him back and let allies see his targets. I actually like function more here than with butter beacon because scubas dps is actually viable.
Plumber can be a pain to fight but I do like him. His sound design is just perfection with the toilet.
Landscaper is simple but I like his simplicity. I do like how he's using simple herbicides to fight.