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Time to cover Foot Soldiers and Engineers!
General Supremo: General Supremo deals 4-6 damage or 5-7 critical damage, which varies based on distance between you and enemy. General Supremo has infinite ammo, however he will overheat if firing for too long without stopping. For some reason, General Supremo cannot revive while shooting with his primary weapon, as shooting cancels the revive. He must either revive an ally or shoot, but not both. You may find the Overheat or Overheat Penalty upgrade to be useful for General Supremo!
Scuba Soldier: Scuba Soldier deals 16-25 damage or 20-30 splash damage, which varies based on distance between you and enemy. Scuba Soldier can reveal enemies that are behind walls or cover using his shots, when hitting enemies or surfaces. The direct and splash damage can be stacked if you deal direct damage to an enemy. However, he only has 2 maximum ammo (instead of 30 by default) and shoots at a slow rate. You may find the Damage or Reload upgrade to be useful for Scuba Soldier!
Plumber: The Plumber deals 35 damage or 25 splash damage, which is unaffected by range. Any direct hit is a critical hit as well. The Plumber deals additional splash damage and his splash damage affects a wider area. However, he only has 8 maximum ammo (instead of 10 by default) and his direct damage is reduced. You will find this to be much greater when fighting against clustered or grouped enemies. You may find the Damage or Ammo upgrade to be useful for Plumber!
Landscaper: The Landscaper deals 30 damage or 10 splash damage, which is unaffected by range. Any direct hit is a critical hit as well. The Landscaper attacks at a much faster and automatic rate, while still dealing splash damage. However, his direct damage and splash damage are reduced. If you land your shots consistently, you can deal plenty of damage. You may find the Ammo or Reload upgrade to be useful for Landscaper!
Foot Soldiers and Engineers - check!
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