Gameplay discussion: spray variants
Spray variants
Currently represented mostly by a variety of Chompers, spray characters' primary weapons fire a large spray particles, inflicting contact damage to everything caught within range of the attack. Spray characters have little to no damage fall-off at range but outside of their (limited range) they are unable to deal any damage except through abilities.
Toxic chomper
Almanac: The Toxic Chomper is, well.... Toxic! He enjoys getting in close to Zombies and damaging them with his toxic aura.
175 health.
Uses toxic spray. It continually deals 8 damage to any player getting hit by it, deals damage over a wide area, and has a longer range than the regular chomp
.
Fire Chomper
Almanac: The Fire Chomper enjoys chasing the Zombies around, using his intimidating flames to make them flee."
175 health.
Flame spray deals ten damage continuously and five damage (4 in gw2) for every second for four seconds
.
Power Chomper
Almanac: The Power Chomper studied battle tactics from the Fire Chomper. He charges in on Zombies as well, but instead utilizes an electric spray.
Uses the electric spray which fires close range electricity which deals six to ten major damage continuously as long as it is active. The electricity arcs from zombie to a zombie. If used for too long, it will fizzle out, and you will need to wait for two seconds for it to recharge
.
Chomp Thing
Almanac:
Chomp Thing might seem kind of gross to you and me. After all, what kind of Plant spews mud and dirt and bugs? Well Chomp Thing doesn't care what you think! He thinks he's the best
!
135 health.
Swamp Spray. It deals 7.5 damage, and hits much more rapidly than other spray attacks.
His main ability is to regenerate health slightly faster than normal (in Garden Warfare) but in gw2 his regenerating health activates almost immediately after taking damage and it also has a slightly increased regeneration speed.
Based off of man thing and swamp thing two comic characters from marvel and dc who can tank extremely powerful damage through sheer regeneration.
Roadie Z
Almanac: "Roadie Z's been on tour for so long, he can't even remember. He would've joined the battle of Zomburbia earlier, but he couldn't hear what anyone was telling him."
150 health
Trades concrete launcher for Ear-radicator, which is a close-ranged weapon that deals 9 damage. Its ammo capacity is infinite but with an overheating system that after the weapon has been used for 6 seconds straight needs to cool down. When a player is attacked with the Ear-radicator, their screen begins to blur. Enemies are also slightly pushed back.
Only zombie with extra health. Produces slight noise constantly from speakers on his back, though it is much easier to hear when you are playing as him rather than against him
.
Chemist
Almanac:
The Chemist Zombie spends his time taste-testing unstable chemical concoctions. Despite his appearance, he insists he's no worse for wear
.
100 health.
Uses beaker blaster. The spread splash damage from the weapon deals 40 damage (Gw1), 35 damage (Gw2).
The ammo in a clip is 8 (6 in Gw2).
Unlocked by reaching Level 10 with the Scientist in gw1.
Dr. Chester
Almanac:
Most Zombie Scientists choose to specialize in Neurology. They’re not really good at it, but it means they don’t have to pack a lunch when they go to work. Dr. Chester is different. He has a PhD in Cheeseology. How delicious is that?
!
100 health.
Uses cheese blaster. It has a very limited range and is fully automatic. It has an 8 ammo clip and deals 30 damage for every shot.
Zoologist
Almanac:
The Zoologist and the Marine Biologist were fierce rivals growing up. After dropping out of Zomboss' Marine Biology and Fish Sticks Academy, the Zoologist turned to mind control. Now he's ready to show the Plant forces and the rest of Zomburbia... well, we're not really sure.
100 health.
Fires the porcupine's revenge. 6 ammo, 2.7 second reload, and deals 30 damage. It is a close range weapon like chemist. Fully automatic.
Captain Squawk
Almanac:
: "One starry night when gazing from the crow's nest, Captain Squawk heard the coughing of a seagull ill of scurvy. The disheveled bird offered to join the crew in exchange for a lifetime supply of spoiled fish. They've been best mates ever since."
125 health.
Has a flamethrower like flem thrower which deals 7 damage constantly before overheating.
His Gull Blaster does 39 upon impact and 46 for a critical, but he only has 1 bullet.
Drake mech
A large mechanical dragon that has 400 health. It is equipped with a flamethrower, the Drake Flame, a flamethrower that deals 13 damage per second burning plants for an increased amount of fire damage compared to the Basilisk Blasters. It can jump three times as opposed to one. The Drake Mech lasts for 1 minute.
Wing flap-drake mech
When used, the Drake Mech will fly a small aerial loop, creating a shield of smoke that blocks all damage taken in front of Drake Mech until it is destroyed.
Lasts 17 seconds and has a 3 second cooldown.
Dragon swoop-drake mech
Drake Mech charges forward a short distance and dealing up to 75 damage.
Toxic chomper is nice but there isn't much to say about him.
Due to chomper ignoring armor in gw1 fire was extremely op in ops and his overall damage can make him a pain to fight in one.
Power chomper is nice and good against groups but mot much to say about other that he looks visually better in 2.
Chomp thing in gw1 was hot garbage. Faster regen sounds nice Intel you remember that it's gw1 and you can only regen half health which means chomp thing unupgraded can only heal to 50 health. In gw2 he is infinetly better as he has more health and his regen got buffedbto the point he can heal immediately after taking damage which can make him quite in non direct combat fights. He's honestly the best chomper to flank with due to the regen and increased hit frequency. Sad to see him reduced to a pretty pointless upgrade in Bfn.
Roadie z is fun but he often relies on his jackhammer to close the distance. Solid character.
Chemist can be a pain to fight but his lack of range easilly works against him when he runs out of warps.
Dr Chester and zoologist are basically the smae character but with cheese and ammo differences.
Squawk could use a flem thrower buff.
The drake mech is fun to play and a really solid alt.