Gameplay discussion: Toxic variants
Toxic variants.
Toxic elemental characters use poisonous (toxic-based) attacks rather than basic attacks.
Any opponent hit by a toxic attack will become poisoned, suffering two damage every second. Toxic characters (except Druid Rose, Sanitation Expert, and Toxic Citron in ball form) have toxic aura which will instantly poison any enemies that get close enough to them. In Garden Warfare 2, if a poisoned character gets close to another non-poisoned ally, the poison effect will spread to the non-poisoned character.
You will hear a geiger counter when you are irradiated. Man don't you guys just hate when a walking corpse iraddiates you?
Toxic pea
Almanac: Although the Toxic Pea has a very radiant personality, he constantly complains that everyone feels so distant...
125 health.
Uses the toxic pea cannon. It deals 17 to 25 impact and critical damage depending on the distance. It deals 10 splash damage. It will also deal 3 ticks of 2 toxic damage.
Toxic chomper
Almanac: The Toxic Chomper is, well.... Toxic! He enjoys getting in close to Zombies and damaging them with his toxic aura.
175 health.
Uses toxic spray. It continually deals 8 damage to any player getting hit by it, deals damage over a wide area, and has a longer range than the regular chomp.
Toxic Citron
Almanac: "Toxic Citron wears goggles under his helmet not because he needs to protect his eyes, but because he thinks they make him look really hip."
200 health
Uses limer slimer. It has 20 ammo. He creates poison clouds that deal toxic damage. He also emits a toxic radius which temporarily and continuously deals 2 damage to zombies it hits, and also 2 damage to zombies around the zombie it hit.
The weapon leaves lingering clouds, which continuously deals 2 damage to zombies inside them, with a radius of approximately 2.7 meters. The base close range damage per hit is 7 and critical is 8.
The base mid range damage per hit is 6 and critical is 7.
The base long range damage per hit is 2 and critical is 3.
Reload time of 1.8 seconds with medium bloom.
Druid rose
Almanac: Druid Rose's mask isn't so scary. It's actually designed to fool Zombies into thinking she's a harmless tree.
100 health
Uses toxic volley. 30 ammo. 5 damage, as well as poisoning the zombie, dealing 2 damage once every second for five seconds, dealing up to 5 extra damage. The shots also have minor splash damage.
Sanitation expert
Almanac: All-out war with the Plants is messy business. Thankfully, the Sanitation Expert is here to clean that mess up. It may not be glamorous (we don't pay him), but nothing beats a hard day's work and a job well done. Thanks Sanitation Expert!
Toxic Trash. It deals 35 (40 when upgraded) impact and critical damage and 18 splash damage in addition to continuous toxic damage to enemies.
Dr toxic.
Almanac: They call him Dr. Toxic because he's so toxic. His portable Reactor Pack and Radiation Blaster gives him a green aura that's hard to miss.
100 health
Radiation blaster. It deals 15 impact damage at long range and 20 impact damage in close quarters. At point blank range, his weapon deals 25 spread damage.
Captain Squawk
Alamanac: "One starry night when gazing from the crow's nest, Captain Squawk heard the coughing of a seagull ill of scurvy. The disheveled bird offered to join the crew in exchange for a lifetime supply of spoiled fish. They've been best mates ever since."
125 health.
Has a flamethrower like flem thrower which deals 7 damage constantly before overheating.
His Gull Blaster does 39 upon impact and 46 for a critical, but he only has 1 bullet.
Toxic Brainz
Almanac:
With the help of his (mostly) sealed hazard suit, and a constant chemical bath, Toxic Brainz is able to keep his skin looking its greenest.
200 health
Toxic Overload is Toxic Brainz's unique Legendary ability. It can only be triggered when Toxic Brainz manages to successfully punch Plants a certain amount of times. Once the bar is filled, Toxic Overload will activate, which will give Toxic Brainz a damage and speed boost for a small amount of time (About 3x the damage). If Toxic Brainz is vanquished at any point, the Toxic Overload meter will reset (even if he gets revived).
Toxic fist punch combo damage is 10-20-30, and his toxic beam does a measly 2-4 damage.
Overload: 30-60-90 fists. 10 damage. Beam.
Toxic pea was rightfully nerfed after gw1 as he was one if the most oppressive characters in the game.
Toxic chomper is fine. Not great but not terrible.
Toxic citron is really good with his lingering cloud damage.
Druid rose is a solid alt to normal rose as her toxic damage can make up for her lacking regular damage.
Sanitation expert is a solid engineer and i like that his projectiles are trash bags.
Dr toxic is my favorite visually as he's wearing a radiation suit that's been damaged with a pack of what appears to be uranium in his back.
Captain squawk is solid but you must be careful with only one shot.
Toxic brainz is another good visual design with a damaged radiation suit but gameplay wise he needs a small nerf to not be oppressive.
All of these characters shoot green projectiles and produce a smoke like aura that makes them instantly recognizable in combat. Gloom shroom and mr toxic use this element.
Bfn never had a toxic character but supposedly there was going to be a toxic zombie down the line but I wonder how it would function, epsecially after how grody goop and bitter dill used them and every other elemental character had element based abilities.