Forum Discussion

stukapooka's avatar
4 years ago

Gameplay discussion: Toxic variants

Toxic variants.

Toxic elemental characters use poisonous (toxic-based) attacks rather than basic attacks.

Any opponent hit by a toxic attack will become poisoned, suffering two damage every second. Toxic characters (except Druid Rose, Sanitation Expert, and Toxic Citron in ball form) have toxic aura which will instantly poison any enemies that get close enough to them. In Garden Warfare 2, if a poisoned character gets close to another non-poisoned ally, the poison effect will spread to the non-poisoned character.

You will hear a geiger counter when you are irradiated. Man don't you guys just hate when a walking corpse iraddiates you?

Toxic pea

Almanac: Although the Toxic Pea has a very radiant personality, he constantly complains that everyone feels so distant...

125 health.

Uses the toxic pea cannon. It deals 17 to 25 impact and critical damage depending on the distance. It deals 10 splash damage. It will also deal 3 ticks of 2 toxic damage.

Toxic chomper

Almanac: The Toxic Chomper is, well.... Toxic! He enjoys getting in close to Zombies and damaging them with his toxic aura.

175 health.

Uses toxic spray. It continually deals 8 damage to any player getting hit by it, deals damage over a wide area, and has a longer range than the regular chomp.

Toxic Citron

Almanac: "Toxic Citron wears goggles under his helmet not because he needs to protect his eyes, but because he thinks they make him look really hip."

200 health

Uses limer slimer. It has 20 ammo. He creates poison clouds that deal toxic damage. He also emits a toxic radius which temporarily and continuously deals 2 damage to zombies it hits, and also 2 damage to zombies around the zombie it hit.

The weapon leaves lingering clouds, which continuously deals 2 damage to zombies inside them, with a radius of approximately 2.7 meters. The base close range damage per hit is 7 and critical is 8.

The base mid range damage per hit is 6 and critical is 7.

The base long range damage per hit is 2 and critical is 3.

Reload time of 1.8 seconds with medium bloom.

Druid rose

Almanac: Druid Rose's mask isn't so scary. It's actually designed to fool Zombies into thinking she's a harmless tree.

100 health

Uses toxic volley. 30 ammo. 5 damage, as well as poisoning the zombie, dealing 2 damage once every second for five seconds, dealing up to 5 extra damage. The shots also have minor splash damage.

Sanitation expert

Almanac: All-out war with the Plants is messy business. Thankfully, the Sanitation Expert is here to clean that mess up. It may not be glamorous (we don't pay him), but nothing beats a hard day's work and a job well done. Thanks Sanitation Expert!

Toxic Trash. It deals 35 (40 when upgraded) impact and critical damage and 18 splash damage in addition to continuous toxic damage to enemies.

Dr toxic.

Almanac: They call him Dr. Toxic because he's so toxic. His portable Reactor Pack and Radiation Blaster gives him a green aura that's hard to miss.

100 health

Radiation blaster. It deals 15 impact damage at long range and 20 impact damage in close quarters. At point blank range, his weapon deals 25 spread damage.

Captain Squawk

Alamanac: "One starry night when gazing from the crow's nest, Captain Squawk heard the coughing of a seagull ill of scurvy. The disheveled bird offered to join the crew in exchange for a lifetime supply of spoiled fish. They've been best mates ever since."

125 health.

Has a flamethrower like flem thrower which deals 7 damage constantly before overheating.

His Gull Blaster does 39 upon impact and 46 for a critical, but he only has 1 bullet.

Toxic Brainz

Almanac:

With the help of his (mostly) sealed hazard suit, and a constant chemical bath, Toxic Brainz is able to keep his skin looking its greenest.

200 health

Toxic Overload is Toxic Brainz's unique Legendary ability. It can only be triggered when Toxic Brainz manages to successfully punch Plants a certain amount of times. Once the bar is filled, Toxic Overload will activate, which will give Toxic Brainz a damage and speed boost for a small amount of time (About 3x the damage). If Toxic Brainz is vanquished at any point, the Toxic Overload meter will reset (even if he gets revived).

Toxic fist punch combo damage is 10-20-30, and his toxic beam does a measly 2-4 damage.

Overload: 30-60-90 fists. 10 damage. Beam.

Toxic pea was rightfully nerfed after gw1 as he was one if the most oppressive characters in the game.

Toxic chomper is fine. Not great but not terrible.

Toxic citron is really good with his lingering cloud damage.

Druid rose is a solid alt to normal rose as her toxic damage can make up for her lacking regular damage.

Sanitation expert is a solid engineer and i like that his projectiles are trash bags.

Dr toxic is my favorite visually as he's wearing a radiation suit that's been damaged with a pack of what appears to be uranium in his back.

Captain squawk is solid but you must be careful with only one shot.

Toxic brainz is another good visual design with a damaged radiation suit but gameplay wise he needs a small nerf to not be oppressive.

All of these characters shoot green projectiles and produce a smoke like aura that makes them instantly recognizable in combat. Gloom shroom and mr toxic use this element.

Bfn never had a toxic character but supposedly there was going to be a toxic zombie down the line but I wonder how it would function, epsecially after how grody goop and bitter dill used them and every other elemental character had element based abilities.

5 Replies

  • I generally enjoy these characters. While fire also gives enemies a DoT (damage over time) effect, Toxic also spreads around, so can be used kind of like electrical attacks and damage foes you can't even see, especially with splash damage characters, speaking of which...

    Toxic Pea is one of the reasons that the meta in GW is a mess. He feels much better to face in GW2, while still being useful. I've always liked this character, but I won't play him in multiplayer GW matches anymore. Still nasty in GW2, but not as bad and not as common, although E-Pea has taken that spot unfortunately.

    Toxic Chomper is decent and burrowing by zombies and infecting them with toxic damage has its own appeal.

    Toxic Citron is my favorite Citron. I know a lot feel he's an underperformer, and he's one of the best characters to get assists with, but there's so much I love about him that he's my go-to Citron.

    Druid Rose is my favorite Rose too, although I've been playing her less in multiplayer as she feels rather crazy good in TT. She's great at getting that 10 vanquish streak craaazzyy quest done, but I imagine she'd be annoying to go against. She's amazing against Imp players due to how she works.

    Sanitation Expert is underrated. Not saying he's amazing, but he's not bad. Mine in GW2 has an old burger on his head because of course he does!

    Doctor Toxic has a cool default look although I love using weapon skins (speaking of which bring back all the GW weapon skins for a new game!), and I usually alter the hat. Being able to teleport around and spread the toxic effect makes him quite the terror. Decent if not amazing main weapon.

    We've gone over Captain Squawk before of course. I really like this character, and he's not as bad as some say, but he could use a buff; maybe something simple like lower shot dispersion between attacks and making flem thrower just a bit better would work. Sometimes all you need is a subtle change to make things a lot better.

    Toxic Brainz is too good as he gets his meter from punching (although shields, like Super Bean's shields do not raise the meter), and not vanquishes. He was one of the best at boss hunt and is devastating in Ops. He's not as bad in multiplayer matches where players tend to shoot at him from long range where he's not so good, but he still needs a nerf as he's the absolute best character to take out multiple bosses on his own, which is a bit much. 

    I recall hearing about a toxic zombie character in BfN, but of course we never got them. Grody Goop is already its own toxic effect and then there's Dill Pickle's similar attack. I often wonder how much better BfN could have gotten over time if they had it kept it alive, and new characters would have really helped, like that toxic zombie we never got.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 Toxic also deals damage simply by being near opponents so you have plenty of them that deal better damage the closer they are.

    Why I hate to see that one op peashooter got balances only to see another op peashooter take his place it's nice to see toxic still be viable like super commando rather than just be nerfed into the ground. Gw1's meta is so oppressive with these two since the map design with terrain favors them over other classes and they're so popular due to the limited 8 classes.

    I like toxic chomper but with so many spray chompers he's just kinda there when compared to fire chomper and power chomper in gw1. Not w bad character though.

    The damage fall off really makes toxic citron a good support with his clouds rather than a full on one man army.

    Druid rose is annoying to fight but she's also so fun to play as since the toxic damage can potentially make her better than stock but you have to put in the work with her.

    All of engineers elemental are good but engineer isn't the most popular class so it's hard to find sanitation expert.

    The weapon skins were really neat and need to return if they got back to variants. I really like fighting Dr toxic because his weapon and abilities make him great at spreading toxic around the teams.

    Agreed on flem thrower.

    Toxic brainz is the undisputed king of gw2 pve. In multiplayer he's a lot less effective as he often has to sneak around since he gets destroyed in direct conflict due to his lower damage before overload, gets flattened by chompers, and being toxic doesn't scream stealthy. I'd argue he's the least oppresive of the main 4 in the gw meta (both toxic pea and Brainz, commando, and ep).

    Maybe if they gave him less meter progress against AI like disco chomper and he'd be better balanced in pve.

    Bfn had the chance to be so much better than it was but it never recovered from the disastrous founders and launch. Less base content than gw2 lmao.

    They should've stuck to the pve game idea and had it work like destiny raids to better implement the teamwork elements of characters and could've gotten away with a lot of the other changes (balancing for pve only is easier than pvp and pve).
  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    4 years ago

    @stukapooka I would love to have a PvZ shooter that was like Destiny or Warframe with solid multiplayer like the GW games. In fact, that's exactly what I'd want GW3 to be. PvZ needs a game that is immersive and supported for the long term like those games. Every time I jump into my Backyard Battleground I admire how great it is, but want more, same with the BfN free roam zones!

    I think the biggest issue between Toxic Brainz and Disco Chomper is how they approach the meter from the exact opposite directions (every punch giving meter, while only swallowing gives meter). I fully agree that he's not as bad as the GW meta, and is in fact overrated for multiplayer where I rather enjoy showing people that he's not invincible, especially on something like Rock Pea.

    I mentioned the toxic aura, it's great for toxic chomper's burrow and Dr. Toxic's warp for example.

    Damage drop off is so visible when you jump from BfN to GW2, I'm still flabbergasted that they never put something that is so critical into BfN, and even that friction drop off mechanic that wasn't as good of a solution, was never fully implemented. 

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago

    @Iron_Guard8The pve areas were easily the best part of Bfn and them being more in line with the gw games style and expanded would be the best.

    Yeah disco and toxic are on the opposite ends on the scale. Toxic is too easy to build while disco has to go through such a tedious process to basically get what other chompers like hot rod or chompula get in a single swallow.

    Gotta love how other toxic brainz can dive right into a group kill 3 people before being noticed and pop off the perfect overload and yet when I go for a single cactus they grow eyes in the back of their head and activate ultra instinct.

    I really hate how Bfn ignored such a major part of the balancing of fall off and weapon spray in Bfn.

    In gw2 torchwood had bloom and dropped off hard past mid range while all star was so straight he could suppress you at range, ya know to balance out their massive health difference to make sure all star doesn't get steamrolled and could help his team in gw1's massive sightlines against cacti. Now look at him, His weapon spread is all over the place.

    Snipers suffered extremely from this as characters like chomper could know shoot a straight projectile at them but classes like imp got such recoil and bloom that they're useless at anything beyond right in your face.

    The fact that some people even try to justify this decision staright up insulting.


  • TheSprinter85's avatar
    TheSprinter85
    Hero
    4 years ago

    Feel the poison! These characters are referred to as "elemental characters" and they have the ability to deal continuous and lingering toxic damage to the enemies. The toxic damage will deal 2 damage to the enemy at a continuous rate while they are inflicted with it, which will stop their natural regeneration in addition. You can reset the toxic effect on an enemy by hitting them with your primary weapon again.

    This toxic damage can spread to multiple enemies if an enemy that is inflicted with the toxic effect gets close to their allies. Most characters have a toxic aura which will instantly inflict the toxic effect on nearby enemies without even needing to hit them with a primary weapon. These characters will generally deal less damage, although the toxic abilities should more than make up for this.

    Toxic Pea: Dealing damage with your attacks will inflict toxic damage on the enemy for a few seconds, dealing 2 damage each time. He has a toxic aura as well, which will immediately inflict the toxic effect on enemies that get too close to you. Your shots will deal 17-25 damage, depending on distance from you and the enemy, and you can deal 10 splash damage as well. Any direct hit that you inflict is a critical hit as well. You can inflict the toxic effect on enemies by dealing damage with a direct shot, splash shot or with your toxic aura. You deal significantly less damage compared to regular Peashooter.

    Toxic Chomper: Dealing damage with your attacks will inflict toxic damage on the enemy for a few seconds, dealing 2 damage each time. He has a toxic aura as well, which will immediately inflict the toxic effect on enemies that get too close to you. Your weapon is limited to only close range, and you have a spray attack instead of a chomp. You will deal 8 damage at a continuous rate to any enemies caught in your spray, along with dealing the toxic effect which will linger on enemies. You can inflict the toxic effect on enemies by dealing damage with your spray or using your toxic aura. You will overheat after a while of continuous shooting, so try to take a small break from shooting occassionally to prevent this.

    Druid Rose: Dealing damage with your attacks will inflict toxic damage on the enemy for a few seconds, dealing 2 damage each time. She does not have a toxic aura, so you will need to deal damage with your attacks to inflict the toxic effect. Your shots will deal 5 damage each and they have a small area of effect as well, making it easier to land hits on enemies. Your shots have homing capabilities when you are close enough to enemies, making it easier to land shots and inflict the toxic effect on enemies. You can only inflict the toxic effect on enemies by dealing damage with your primary weapon, but use the homing to assist with this. You deal significantly less damage compared to regular Peashooter.

    Toxic Citron: Dealing damage with your attacks will inflict toxic damage on the enemy for a few seconds, dealing 2 damage each time. He has a toxic aura as well, which will immediately inflict the toxic effect on enemies that get too close to you. You will not get this toxic aura while you are in ball form. Your shots will deal 2-7 damage or 3-8 critical damage, depending on the distance from you and the enemy. He is a cloud on impact character variant as well, so each shot will leave temporary poison clouds which will deal 2 damage at a continuous rate to any enemy while they are caught in it, which will inflict the toxic effect as well. You can inflict the toxic effect by hitting your enemies with direct shots, by dealing damage to an enemy caught in a poison cloud, or using your toxic aura when not in ball form. You deal less damage and shoot at a slower rate compared to regular Citron, but the toxic effect is greatly useful.

    Dr. Toxic: Dealing damage with your attacks will inflict toxic damage on the enemy for a few seconds, dealing 2 damage each time. He has a toxic aura as well, which will immediately inflict the toxic effect on enemies that get too close to you. Your shots deal 15-20 damage, depending on the distance from you and the enemy, although when extremely close to an enemy, you can deal an additional 25 damage to nearby enemies if they are close together. You can inflict the toxic effect on enemies by dealing damage with a direct shot, a blast shot at extremely close range or with your toxic aura. You deal much less damage compared to regular Scientist, although the toxic effect can be great when there are multiple enemies around.

    Sanitation Expert: Dealing damage with your attacks will inflict toxic damage on the enemy for a few seconds, dealing 2 damage each time. He does not have a toxic aura, so you will need to deal damage with your attacks to inflict the toxic effect. Your shots will deal 35 damage each and you can deal 18 splash damage. Any direct hit that you inflict is a critical hit as well. You can inflict the toxic effect on enemies by dealing damage with a direct shot or a splash shot. You deal slightly less damage compared to regular Engineer, although remember that you do not have a toxic aura.

    Captain Squawk: Dealing damage with your attacks will inflict toxic damage on the enemy for a few seconds, dealing 2 damage each time. He has a toxic aura as well, which will immediately inflict the toxic effect on enemies that get too close to you. You have 2 different attacks, which both deal toxic damage. Your close range spray is limited to close range, of course. It will deal 7 damage at a continuous rate to enemies caught in front of it, and inflict the toxic effect as well. You will overheat if you spray for too long. Your scoped attack will deal 39 damage or 46 critical damage along with inflicting the toxic effect, although you only have a single shot, meaning you will need to reload after every shot. You can inflict the toxic effect by dealing damage with either weapon or with your toxic aura. 

    Toxic Brainz: Dealing damage with your attacks will inflict toxic damage on the enemy for a few seconds, dealing 2 damage each time. He has a toxic aura as well, which will immediately inflict the toxic effect on enemies that get too close to you. You have 2 different attacks, which both deal toxic damage. Your punches deal 10, 20 and 30 damage respectively if you manage the 3-punch combo, and your beam deals 2-4 damage, depending on distance. You are a legendary character variant as well, so you have a legendary meter called "Toxic Overload". Landing about 10 successful punches without being vanquished will give you "Toxic Overload", which will approximately triple your damage, give you damage reduction and improve your movement speed during this time. During Toxic Overload, your punches will deal 30, 60 and 90 damage respectively if you manage the 3-punch combo, and your beam will deal about 10 damage. Dealing damage to enemies with your beam will not add to your legendary meter. You can inflict the toxic effect by dealing damage with either weapon or with your toxic aura. You deal less damage compared to regular Super Brainz by default, but you will deal double his damage instead while you have Toxic Overload active, and you will keep all toxic effects.

    Basic Notes

    • The Toxic upgrade is exclusive to Toxic characters, which improves the area of your toxic aura and increases the toxic damage or duration. These effects can vary based on the toxic character. I absolutely suggest using this upgrade on the eligible toxic characters as it will make their toxic effects much more powerful against enemies. However, characters that do not have a toxic aura do not get the Toxic upgrade, and they get the Damage upgrade instead, which I do think you should use instead because it can make them deal almost as much damage, if not more, than their basic variants without this upgrade. Druid Rose and Sanitation Expert are affected by this!
    • You should always try to attack enemy groups, as the toxic effect will easily spread through the group and allow you to deal much more damage. Continue reapplying the toxic effect against groups of enemies for even greater damage and to reset the duration of the toxic damage.
    • You can use the toxic aura to deal toxic damage to enemies more efficiently, although you should be mindful as you do not want to get vanquished while close to enemies. Either sneak behind the enemy group and leave after applying toxic damage, or utilise this feature when enemies either get close to you or if you are a character mostly limited to close range.
    • If you want to spread your toxic damage more effectively, aim to deal damage to multiple different enemies that are spread apart. It will be easier to start spreading the toxic effect once their allies start to group up or when an affected enemy gets close to an ally.
    • As you will apply the toxic effect to enemies when dealing damage, regardless of how much damage you actually deal, you can attack your enemies from a long range to safely apply the toxic effect and to weaken your enemies, and then you and your allies should be able to finish your enemies more easily after that. You can quickly inflict the toxic effect on enemies as well to stop their natural regeneration.

    Well, I absolutely enjoy the elemental characters and they are fun to play around with!

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,655 PostsLatest Activity: 7 hours ago