Gameplay discussion: vampires
Blood suckers of the battlefield.
Any opponents hit or vanquished by vampiric attacks will cause the user to recover a portion of health. These variants typically have less health than their vanilla counterparts.
Vampire flower
85 health.
Uses life leech. Damage is 6-9 depending on range. A headshot deals between 7-10 damage.Clip is 30.
Weapon is automatic.
Each shot heals 3 health. (4 when Upgraded). An organ chord plays when she reloads. Her wings on her back flutter when jumping.
Count chompula
150 health.
If he swallows a zombie he gains 50 health over a short course of time and glows bright yellowish over his bright red body.
Has the same primary as stock chomper.
An organ chord plays while he heals and a shorter version plays when he bites.
Baron von bats and his vampire zombie minions are the only non player characters to possess vampirism. They restore 150/5 health with attacks respectively.
Vampweed is also the only ability to restore health. It doesnt damage enemies but instead gives you 40 health. You only have 2 at a time and they take 1 minute to recharge.
Bfn upgrades
Vampiric 3: Gain health by earning a vanquish. Attack only multi class.
Vampire Spikeweed 2: Gain health by dealing damage with a Spikeweed.
I love these two. Count chompula was the only vampire variant in gw1 and it's nice to see that he got a companion in gw2. Vampire flower is also great as her glass cannon healer playstyle is a nice change of pace for a sunflower.
The fact that the zombies never got a playable vampire variant is strange since they have multiple npcs that created vampirism as a mechanic in the first place and ut would ve a rather easy design with victorian era clothing or a fanged tooth like the vampire zombies.
Now let me rant about Bfn upgrades for a sec.
Why does every attack class get vampiric? Good luck knowing that they have since they give no visual or audio cues that they have equipped the upgrade or suffer any consequences for it like lowered health.
Vampweed got it the worst. Good luck ever telling it apart from the regular spikeweed in Bfn since there is no actual difference besides the fact that a chomper regains health now. There's no downside to running it and making your spikeweed twice as effective as it was unlike vampweed which forced you to sacrifice traps for healing.