Forum Discussion
In GW2 I would go to Ops when I wanted a cooperative experience with a challenge so I really miss the ability to choose increased difficulty on Ops and I'm disappointed that they've halved the format from a 10 wave fight with 2 Special waves and 2 Boss Fights to just 5 waves, 1 Special and 1 Boss fight.
While I do like the fact that up to 4 Bosses can be spawned, at the current default difficulty level and the staggered spawn rate there's no challenge for veteran players. In GW2 a Super Boss wave with 3 Bosses was something you'd have to bring your A-Game to handle, especially if it were Yetis or Super Beans. As it stands now in BfN I haven't once been given pause by the Boss wave or some close to being vanquished, whether it was 4 separate Bosses or one Elite Boss.
I look forward to the Ops system being improved to provide more challenge.
- Iron_Guard86 years agoLegend
I've been enjoying the Ops but I also agree they could use some work. I especially want to see difficulty settings just like in GW 1 and 2. They've definitely improved since they were first added in but I look forward to more changes as well.
- 6 years ago@ToastedSarnie "Spooky Squash" and "King's Day Out" were so satisfyingly challenging, providing of course that you had a competent team otherwise it was an exercise in frustration.
I sincerely hope that we see something with that level of challenge introduced to Battle for Neighborville at some point in the future.