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While it’s obvious that Popcap already have a great map team, I came up with a couple I wanted to share with the community and mayhap spark some creative discussion among the devs if they catch this thread.
The Great Brain Robbery: This name is from an old game by a company whose name I won’t post but it fits this game so well. Thanks to PvZ2 and the Gnomiverse the idea of time travel in PvZ has become standard fare so why not a Wild West train map?
This would be an Herbal Assault map. The plants have to fight through a zombie perimeter, train station, and then a train yard to board a large moving train packed with brains the zombies are taking to Zomboss. The train(s) would be large to avoid the map being too restricted but you fight up the caboose to the diner car and finally battle over the engine and coal car where the zombies have to shovel coal to get to the objective while the plants have to stop this before time runs out.
Alternatively the train could be driven by the plants who are trying to get the brains away from the zombies while the zombies are trying hard to get those brains, making it a Gardens and Graveyards map instead of Herbal Assault but the basic mechanics would be the same.
20,000 Leaves under the sea: (play on leagues under the sea :D ): This map is under water so you will see fish, whales, coral, mollusks, and possibly other sea life as the plants have to fight their way inside the zombie base where Zomboss plans to release a dangerous defoliant into the world’s water supply (very bad for plants!). The plants would arrive via submarine and the battle would start in the open water near the base and then fight inside various parts of the base before they reach the defoliant pumping station.
The underwater points would involve slower than normal movement thanks to being underwater which adds a new dynamic and requires players to plan for this. All abilities should still work but would also be affected by being submerged and it would have a heavy 3d element to the fight.
At that final point the plants have to replace the various defoliant tanks with fertilizer tanks. This would be similar to planting the Z4 at the tactical cuke at the end of Main Street in GW1 but could be tweaked to maintain the flavor while being a bit different.
At the outside of the base the sea life may interfere with the battle; I’m thinking 2 or 3 points outside the base before the remaining points are inside by attacking or otherwise involving themselves in the battle. As a semi-random event a large whale or shark could damage the base at a point, flooding it so the underwater effect returns.
Hope people like these 2 ideas! I’ll post any others that pop into my head! :D
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