Forum Discussion
@TheSprinter85Pretty fun event but it really sucks that it's time limited and the bulbs are given to the player that finally finishes off the gnight so it leads to a lot of fragging rather than working together to fight off one main opponent.
This event also really highlights how much I miss the backyard AI variety. The AI attacking everyone in a giant battle with bosses joining the fray is really limited or nonexistent in Bfn. Events like the bounties make me wonder why class AI isn't commonplace.
The game really needed more pve interactions in the main hub.
Giddy Park really does not have much Al, only the Wildflowers and TV Heads, unless you play on Nintendo Switch in which case you will see a lot of heroes coming in to battle as well. Backyard Battleground was much more interesting, and it seemed like Giddy Park had a lot of potential.
Are you sure shared vanquishes do not count? Recently, I fought it and an Al got the vanquish before me, although I still received the Prize Bulbs. Maybe it only affects players?
- stukapooka4 years agoLegend
@TheSprinter85The pve budget of bfn in a nutshell: 90% pve regions, 8% ops, and 2% giddy park. Even ops phase 3 was mainly gonna just have golden reskineed pots with like a 10% ar.or bonus (not that it would've helped with how bad their aim amd hit detection is anyway). It's not like they were gonna reintroduce back all the AI from 2 like dancers or saucer imps.
The idea of a multiplayer main hub isn't bad but it just simply does almost everything worse than the backyard with its spawncamping and the lack of options of enemies really doesnt satisfy pvp or pve players.
Maybe i'm misremembering it but in pretty sure bulbs only go to the player/team that deals the deathblow which kinda sucks as a simply truce phase like in tf2 halloween event when someone like merasmus or monoculus appears and the teams can't burt each other for a moment or the headless horseless horseman having a "tag" your it system.- TheSprinter854 years agoHero@stukapooka I absolutely would have enjoyed seeing more of the content that the first GW games had. The PvE content of BfN was fine and enjoyable but was basically the best part of the game, and even then, it lacked the variety of Al that the GW games had. I have been replaying Ops in GW2 lately and have come to realise just how much Al is lacking in BFN.
Maybe I need to test doing the event with other players to see if everyone is eligible to the prizes. Perhaps each player needs to deal enough damage and the boss has to be vanquished a certain amount of time after that?- stukapooka4 years agoLegend
@TheSprinter85The fact that Bfn has less AI than gw1 and seems to handle them worse is baffling as the only two new ones we got snap the balancing of pots and spawn mounds in two given that they spam ranged attacks and grenades. It was really a let down and it's no wonder people abandoned ops pretty fast given that it might as well have been from the gw1 alpha build.
Yeah testings probably required to know everything.