Forum Discussion
@TheSprinter85The pve budget of bfn in a nutshell: 90% pve regions, 8% ops, and 2% giddy park. Even ops phase 3 was mainly gonna just have golden reskineed pots with like a 10% ar.or bonus (not that it would've helped with how bad their aim amd hit detection is anyway). It's not like they were gonna reintroduce back all the AI from 2 like dancers or saucer imps.
The idea of a multiplayer main hub isn't bad but it just simply does almost everything worse than the backyard with its spawncamping and the lack of options of enemies really doesnt satisfy pvp or pve players.
Maybe i'm misremembering it but in pretty sure bulbs only go to the player/team that deals the deathblow which kinda sucks as a simply truce phase like in tf2 halloween event when someone like merasmus or monoculus appears and the teams can't burt each other for a moment or the headless horseless horseman having a "tag" your it system.
Maybe I need to test doing the event with other players to see if everyone is eligible to the prizes. Perhaps each player needs to deal enough damage and the boss has to be vanquished a certain amount of time after that?
- stukapooka4 years agoLegend
@TheSprinter85The fact that Bfn has less AI than gw1 and seems to handle them worse is baffling as the only two new ones we got snap the balancing of pots and spawn mounds in two given that they spam ranged attacks and grenades. It was really a let down and it's no wonder people abandoned ops pretty fast given that it might as well have been from the gw1 alpha build.
Yeah testings probably required to know everything.