I have one for Neptuna which you can play around with. It has worked ok for me but maybe a lil fine tuning needs to be done.
its called Pharaohs Gambit 1.0 as those are the ones I use to close out the game. I use the others to drain their cards if possible.
I use 1.0 at the end of my first decks I make so once I tune them or what not I can then make them rock solid.
they may not win 100% but if they can win atleast 75% or more that would be def a win win.
enjoy and feel free to give feed back.
also I know having 4 undying pharaohs is crazy but lol atleast supporting the game keeps us all enjoying it.
2 arm wrestlers
4 camel crossings
3 imps
2 mini ninjas
2 rolling stone"s
2 smoke bombs
3 zombie chickens
2 hotdog imps
4 terrify
2 toxic waste imp
2 landscapers
2 stealthy imps
2 weed spray
2 medics
1 pogo bouncer which can be replaced with something else if you choose.
1 monster mash
Of course last but not least the main game ender which involves
( 4 ) Undying Pharaohs
so you can maybe switch up a couple things for shield and health buffs to keep her pharaohs in tact.
the terrify and smoke bombs are a good thing to try and keep the plants from doing harm to the pharoahs along with the buffs like camel crossing.
so with this base it should be pretty good with some fine turning.