Forum Discussion
I'm speaking as someone who didn't buy Garden Warfare 2 until after the update that re-balanced the game. I want it to be known I have no prejudices with the game before the patch because of this, and speak honestly about what I think of the game currently, on PC.
When I heard about the game, the class I was most looking forward to playing was Rose. I love the idea of magic, and of being a support class. In the original game, I played as the Sunflower and Scientist the most because I like the idea of helping my friends be awesome. And I like the idea of crowd control, of setting up targets for my allies. Rose is horrible at this.
In my opinion, Rose is way, way too slow. Her attacks are slow, her cool-downs are slow, she moves and jumps slow, and she's fragile as can be. I can hardly ever hit anything with her because she attacks and moves so slow, unless the enemy is holding still. It could be said Rose isn't meant to kill enemies and allow others to do it, but I find several problems with this. The first is, quite simply, the game doesn't reward you for assisting very much. No matter how much you assist, this is a game that reweds your killing, not your helping. The game discourages it. Sunflowers, even, are rare in the games I've played. No one wants to play something not meant to kill.
Secondly,this is not a game that encourages teamwork, I've found. And this boils down to there being no real chat system. The in-game one is atrocious, and does not allow you to hide your plans from the enemy. There is no team-chat that allows you to coordinate together and talk. In a game meant to be as casual at this, with a low skill floor, not many are going to coordinate together will. Again, why play a support class when you can be someone who can kill?
Thirdly no other class is as weak as Rose is one-on-one. All other classes can take on the other class through use of skill, save the Z-Mechs that can handle about two with some trouble, and three with some agony. But these fights can be fought and one, without assistance. Scientists, with their incredible close range power, can warp in on a single enemy and obliterate them. Pea shooters can hop around to dance around opponents and barrage them as a tricky target. Engineers have powerful direct-hit weapons, and their splash and stun is nothing to sneeze at. Chompers can dig and get out of the way, and goop, and even sunflowers have a fast weapon that deals decent damage. The biggest offender of this one-on-one power is Super Brains, whose tornado has so many effects he can take any plant on. Together, the plants can beat him, but on their own, no plant can take him on except at a distance.
Rose can't do anything from a distance, and hardly anything up close, either. Her slow doesn't last long, and her goatify is hardly useful is the enemy can run from her slow projectiles. She can't do anything by herself, and in a game that encourages the player to kill as much as possible, she's not viable. This really shows in building teleporters in Turf mode. No one bothers to play rose to build the plant teleporter, usually, because there's always a zombie waiting for her the moment the zombies see her, knowing she's easy prey. I can't tell my teammates to come with me as my voice comes in scratchy to them, and even if they could, there's no guarantee they'd listen. So the plant teleporter is hardly, if ever, built. Meanwhile, zombie teleporters are no problem. Even if there's a few plants, the engineer has powerful options to keep himself alive.
I'm not a game designer, but I feel Rose being so powerless is an obvious problem. I don't know how I'd fix it, as I do not have access to all the toolds and test data. Maybe her cooldowns could be lower. The homing ability of her spell shots removed completely and replaced with faster bullets, charge shots included. Something to make her faster, please.
Other things I find frustrating, balance-wise...
Super brains Spinning can nullify damage, slow enemies, and deal damage. It can do so much, on top of him having a melee and ranged attack. I know his ranged attack isn't overly spectacular, but he can do so, so much. One-on-one, no plant can really stand up to him. Chomper, who is also melee, does not have the same benefit. He can be stunned underground, attacked from range with little worry of retaliation, Scientists can warp away before eater, and all zombies deal extreme damage up close. Why does chomper have to be sneaky while Super Brains can more-or-less charge in to attack?
Citron feels underpowered. I understand that, gameplay wise, he's a sort of All-Star. His attack is similar, aside from the electro version, he has 200 health, and even has a shield. He had his mobility, of course, but this is really only useful for getting around the map. The time it takes to get in and out of his rolling form leaves him wide open. He can't even attack or pull up his weak shield for a second when he comes out. Aside from those issues, he's marketed as the rival of the z-mech. For a rival, he seems incredibly underwhelming. I would not mind as much if he was a little strong. His laser is certainly strong, that's not the issue. He has no defense, really. He's a huge target, with a massive crit zone, it feels. His shield breaks easy, and can be removed easily by any form of crowd control. Imps can easily defeat him without their mechs, it seems to me. I say this as someone who has lost several times to imps, and played as imps to kill Citron. The biggest problem is, like Rose, he's powerless up close.As a side not, it can be hard to aim his weapon while moving sometimes, especially while jumping, as his wide model gets in the way.
On PC, chomp goop is under-powered. I like the buff it got from the last game; fire rate for the gooped enemy is reduced. That's great, but as long as they can still turn and aim, it hardly matters. A mouse allows them to circumvent to slowness, so it becomes a who-kills-who first slap fest until either the chomper or the zombie dies. That's not very fun or skillful, and in fact makes playing chomper feel kind of pointless.
Imps are hard to hit. Period. Way too hard. The imps summoned from the ground are easier to hit. Even if the imp is holding still, it's still hard to hit. I've heard this is a bug, which it feels like.
I'm not against the idea of the z-mech. But it's super frustrating when the zombie team has 5 or 6 of them out at ones, powerful lasers, missles, and other attacks squahing the plants. It stinks for the zombies not playing as imps who are trying to get kills, and it's not fun for the out-powered plants. Teamwork would solve this, but again, the game doesn't encourage teamwork.
Zombies are super good at close-quarters fighting. Scientists are nasty, particularly marine biologists. I wouldn't mind so much, except that they can hit you hard at medium range as well. Deadbeard, at least, is at a disadvantage at medium range without his cannon, which I think is a neat idea. Scientists might be frail, health-wise, but their weapon is terrifying. This is in direct contrast with rose and the plants in general, who struggle at closer ranges, I find, save maybe the Pea Shooter. This was an issue in the last game as well, I think. As a plant, invading in Turf is hard, because closing the distance means dealing with the stronger close-range fighters. If you're a sunflower, it only takes three blasts from a scientist or four punches from a Super Brains to end your attempts to heal.
I want to close by saying I love the game. I lose the aesthetic, the style, the silliness, and the amount of content. I'd love it if I could enjoy all of it.
I totally agree with you.
- 9 years ago
Without having read all the comments:
Rose is too weak.
Less damage
less range(RIDICULOUS)
can't move while charging missiles, can't jump.
less health.
they patched the * out of her, seriously. She became useless.
Imp:
Too much health, pls increase at least the cooldown for this magnet bomb, it's really taking the *. I only see imps using it.
And:
Why IN HEAVEN:
did POPCAP decrease the LEGENDARY characters? damn, THEY ARE LEGENDARY! They are HARD TO GET! it takes ages, and THEN, after HAVING ONE, They are worse than the basic character. seriously.
I only play basic citron because the party citron is useless online. less damage, NO advantage.
Wooooo, party mode, yeah, go for it, get god damn 7 vanquish streaks and get party time for 2 secs. Well done popcap.
Edit: i am talking about the party characters. not the others.
- Anonymous9 years ago
Rose: if she is going to be that weak she needs to move much faster. Right now she's a floating * that can get a quick burst of kills (if lucky) and then dies because she has no way of escaping . She can hardly evade fire so she is taking a bashing at all ranges especially considering she only has 100 health. The frost variant of rose is absolute rubbish imho, she moves slow, she fires slow, and I have yet to freeze a player with a either a fully charged blast, are large amount of continuous blasts or many combinations thereof.
Imp: some of these variants are ridiculously op. I get that the imp is burst damage, but he should require skill and be one of the hardest characters to play. As of right now the cone imp is too easy (coming from my experience as playing this character), and I see the flying shrimp variant a lot as well which tells me he is very strong.
In general, the zombies are now dominating most matches-by much larger margins than the ubiquitous rose-heavy teams pre-patch. I saw many games of a difference of 40-50% score (like 50-38 team vanquish was pretty regular), but now I'm seeing score difference of 200% or more quite regularly (50-12 team vanquish match most recently) in favor of the zombies. I've played the first game and I know you guys are capable of figuring this out, but please hurry as I have yet to have anywhere near the amount of enjoyment for the multiplayer portion of this game as I was hoping for.
Also, on the xbox one version of this game the experience can be very inconsistent. Personally, I feel that this game allows for some pretty cheesy connections to play and I am confident in this statement because this game is a third person shooter with higher than average time to kills with the exception of a few select abilities. Often there will be characters that take much more damage than their health is rated at. For instance, I counted over 200 damage (remember this is displayed on screen) against a pea pod that instantly killed me at full health and in the kill screen the player still had 27% health. I also find that I'm being matched with players from Brazil, and other South and Central American countries-these players need their own region to include Mexico. I have nothing against these players as people, but all in all their connection quality sucks and it makes these games inconsistent and often one-sided in their favor. More than a few times have I killed players only to have them die at a noticeable delay-meaning I am reloading because I ran out of bullets and haven't fired a shot in almost a second, some times more, and the player will suddenly fall over dead. Other times I have died and then had the opposing player die at a noticeable time later without using DOT abilities (once this happened with a delay of several seconds in which the opposing player's character teleported a significant distance back to the spot I killed them). 150/150 Mbps fiber line hardwired to a netgear open Nat status router running as gateway plugged into a cat 6 ont-it's not my connection!! The non on-screen burst damage is ridiculous-you don't get pummeled with pea pods and splash damage, you just fall over dead from some guy that suddenly rounded the corner with full health and your citron shield just popped in anticipation of that player's arrival. I understand that some projectiles are hard to see, but what one-shot does the pea pod have that gives no situational indication and then reports as death from the pod cannon?
- Anonymous9 years agoHey, archronin, I understand you. I'm brazilian, We have our own server (South America) but this server is still almost empty most of the time, we hardly find full matches, so we're forced To move to North-America servers if We want to play :/ And being forced to go to North America also affect us, because We get a much higher ping, causing a lot of lag/delay. I would love to play always on South America server, I get 18 ping compared To the 125+ ping from North America 🙂
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