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I totally agree with you.
Without having read all the comments:
Rose is too weak.
Less damage
less range(RIDICULOUS)
can't move while charging missiles, can't jump.
less health.
they patched the * out of her, seriously. She became useless.
Imp:
Too much health, pls increase at least the cooldown for this magnet bomb, it's really taking the *. I only see imps using it.
And:
Why IN HEAVEN:
did POPCAP decrease the LEGENDARY characters? damn, THEY ARE LEGENDARY! They are HARD TO GET! it takes ages, and THEN, after HAVING ONE, They are worse than the basic character. seriously.
I only play basic citron because the party citron is useless online. less damage, NO advantage.
Wooooo, party mode, yeah, go for it, get god damn 7 vanquish streaks and get party time for 2 secs. Well done popcap.
Edit: i am talking about the party characters. not the others.
- Anonymous9 years ago
Rose: if she is going to be that weak she needs to move much faster. Right now she's a floating * that can get a quick burst of kills (if lucky) and then dies because she has no way of escaping . She can hardly evade fire so she is taking a bashing at all ranges especially considering she only has 100 health. The frost variant of rose is absolute rubbish imho, she moves slow, she fires slow, and I have yet to freeze a player with a either a fully charged blast, are large amount of continuous blasts or many combinations thereof.
Imp: some of these variants are ridiculously op. I get that the imp is burst damage, but he should require skill and be one of the hardest characters to play. As of right now the cone imp is too easy (coming from my experience as playing this character), and I see the flying shrimp variant a lot as well which tells me he is very strong.
In general, the zombies are now dominating most matches-by much larger margins than the ubiquitous rose-heavy teams pre-patch. I saw many games of a difference of 40-50% score (like 50-38 team vanquish was pretty regular), but now I'm seeing score difference of 200% or more quite regularly (50-12 team vanquish match most recently) in favor of the zombies. I've played the first game and I know you guys are capable of figuring this out, but please hurry as I have yet to have anywhere near the amount of enjoyment for the multiplayer portion of this game as I was hoping for.
Also, on the xbox one version of this game the experience can be very inconsistent. Personally, I feel that this game allows for some pretty cheesy connections to play and I am confident in this statement because this game is a third person shooter with higher than average time to kills with the exception of a few select abilities. Often there will be characters that take much more damage than their health is rated at. For instance, I counted over 200 damage (remember this is displayed on screen) against a pea pod that instantly killed me at full health and in the kill screen the player still had 27% health. I also find that I'm being matched with players from Brazil, and other South and Central American countries-these players need their own region to include Mexico. I have nothing against these players as people, but all in all their connection quality sucks and it makes these games inconsistent and often one-sided in their favor. More than a few times have I killed players only to have them die at a noticeable delay-meaning I am reloading because I ran out of bullets and haven't fired a shot in almost a second, some times more, and the player will suddenly fall over dead. Other times I have died and then had the opposing player die at a noticeable time later without using DOT abilities (once this happened with a delay of several seconds in which the opposing player's character teleported a significant distance back to the spot I killed them). 150/150 Mbps fiber line hardwired to a netgear open Nat status router running as gateway plugged into a cat 6 ont-it's not my connection!! The non on-screen burst damage is ridiculous-you don't get pummeled with pea pods and splash damage, you just fall over dead from some guy that suddenly rounded the corner with full health and your citron shield just popped in anticipation of that player's arrival. I understand that some projectiles are hard to see, but what one-shot does the pea pod have that gives no situational indication and then reports as death from the pod cannon?
- Anonymous9 years agoHey, archronin, I understand you. I'm brazilian, We have our own server (South America) but this server is still almost empty most of the time, we hardly find full matches, so we're forced To move to North-America servers if We want to play :/ And being forced to go to North America also affect us, because We get a much higher ping, causing a lot of lag/delay. I would love to play always on South America server, I get 18 ping compared To the 125+ ping from North America 🙂
- Anonymous9 years ago
It's boring to play as zombie now...they're dominating plants, it's not funny anymore.
Pre patch it was a thrill to counter op rose, and me and my friends we're able to make a difference in many games and win as zombie team.
Now at the beginning of the round you can't even invest some time in customisation or looking through the charakters because meanwhile your zombie team is conquering half of the gardens.
Plants on the other side were absolutely balanced pre patch.
Only thing to change was op rose. Nothing else.
Now they've become useless and frustrating to play. And somehow i feel they changed something about the hit detection or boxes. I find it more difficult to hit something as a plant. I noticed this with all electro variants, the most with sunflower and peashooter.
Game was more of a thrill pre patch, now it has become boring on either side.
For us post patch w/l was 90/10 for zombies.
Only garden we're able to hold was last base at the castle, where zombies have to push uphill and break through the castle door.
It's a pity because except for rose me and my friends as gw1 veterans loved the game.
Now noone wants to play anymore :-(
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