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I will say the patch was overall good as Rose is now actually a support. Call me biased but I love this, I still can trash Zombies as her as I usually stick near someone anyway and try to keep the Zombies at bay.
However, I must say, this patch may have broken a few aspects of the game which is apparently in the Bugs section of this forum.
By the way, in Garden Ops, the pick-up section of the map can have Crazy Dave's model spawned (I think in the usual T-pose) in the circle right before appearing in the dialogue bubble. Amusing but may need to be fixed eventually.
Some changes I want made to balance the game:
- A slight walking speed boost for peashooter and footsoldier to make them more appealing compared to damage classes like corn and imp.
- A decrease in the scientist's walking speed (which his warp abilities will make up for) and maybe also decrease his shot gun damage slightly. This will bring down his killing potential and make him more on par with the sunflower.
- Reduce SuperBrainz's hp to 175 on par with the Chomper and reduce his long range beam damage.
- Make it so that the Chomper doesn't get hindered by the digestion time as much as it is now. Example of how this could be done could be to make it so that the Chomper only needs to digest after swallowing every second zombie; and/or doesn't need to digest if the swallowed zombie has just been gooped.
- Reduce Captain DeadBeard's sniping damage and also make the Parrot's airstrike more on par with the Cactus' Drones.
- Increase Citrus' Peel Shield health and maybe reduce EMPeach's cooldown time.
- Slightly reduce imp's damage per shot or fire rate.
- Rose's homing tweak?
I think it'll be fun to have a new ability called Spike Shield for the cactus, which shields the cactus like an armor, allowing her to take reduced damage and also deal small damage to zombies who get too close. She's a cactus after all, so needles on her body should hurt! It could be an ability that can be chosen instead of the wallnut wall/iron maiden.
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