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@Screion wrote:Concerning the Mechs being too strong really is more of a player problem than a balance one. You can literally hear when a Mech is being deployed on the field, and soon after someone should spot that giant Mech, having it marked for everyone. That's the time where Pea Gatling or Sun Beam should be ready from elevated positions. I've seen enough Mechs that exploded right after deployment.
The problem is much more how disrespectful and outright stupid plenty of Imp players play. By rushing towards the plants spawn either completely helpless or in a Mech. All while the game should reward the defenders for defending and not rushing.
So how about a change in points where rushers on the wrong turf receive less points. Or more turrets close to the spawn locations that Rose can build? Things that punish rushdowns.
Why not just balance the characters and give plants a Mech as well?
Events in every game are telling you the game is one sided and unfair. This needs to be addressed and balanced.
@Zaheen1337 wrote:
Why not just balance the characters and give plants a Mech as well?
The solution to "too many mechs" is certainly not "more mechs".
- 9 years ago
Garden Warfare 3: Transformers Edition
I can see it now...
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