Forum Discussion
What rubbish....So 99% of all the games i have played i have LOST when being the Plants, and WON when playing the Zombies....
Even game reviews state that the Plants are weaker than the Zombies, hence the reason the 2d version was the Plants always DEFENDING.....
If that is all you are going to say then i wont bother with these forums again......I have asked 2 questions and neither have had a satisfactory answer or reply.
The teams are pretty well balanced, I've had times where my team and I are doing our best and we get skunked on the first garden and the plants tear us apart. It depends on who's playing and how they're playing. Sorry you're unhappy but honestly I've heard more talk about how the plants are the "overpowered" team. If Zombies were so strong the patch yesterday wouldn't have reduced the capture time on Gardens and Graveyards as well as buffed three Zombie classes.
- ApprovedAnonymous12 years ago
Which 3 Zombies have been made stronger??
- ApprovedAnonymous12 years ago
All of the zombies but the engineer and the sunflower, I think.
- xcrimsonlegendx12 years agoSeasoned Ace
@memento111 wrote:Which 3 Zombies have been made stronger??
Gameplay Balance Changes:
All-Star
Increased primary weapon damage, and reduced damage falloff distance.
Increased the Imp Punt's inner blast radius.
Soldier
Ice Trooper: Reduced weapon damage falloff distance.
Scientist
arine Biologist: Reduced weapon damage falloff distance.
Dr. Toxic: Increased rate of fire and reduced weapon damage falloff distance.
Sunflower:Mystic Sunflower: Increased projectile damage across all three charge levels.
- 12 years agoI think it would be fair to reward all players a flat bonus based on the number of objectives played in a match. That would be the bulk of your payout so it wasn't so lopsided.
On top of this, each team gets a bonus for the number of objectives they own at the end of the match. This would always be out of all 7, not just the objectives played. So plants that shut out Zombies would get seven bonuses on top of the flat payout for objectives played.
If Zombies capped 3 gardens then both teams would get paid for playing three objectives. On top of that Zombies would get three bonuses and Plants, four.
I would also like to see cap time scale up the deeper in the Zombies get. The new balance seems to have made it to fast for Zombies to cap a garden although it did seem too long before the change.